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Showing content with the highest reputation on 03/02/23 in all areas

  1. [GAME MODERATOR LEADER] @Chev leaves the team due to personal reasons.
    47 points
  2. [GAME MODERATOR] @Rider. has been promoted to Game Moderator Leader.
    41 points
  3. [GAME MODERATION TRAINEE] @Ulog has been promoted to Report Moderator, whilst remaining part of the Event Team.
    35 points
  4. [GAME MODERATION TRAINEE] @[C-S] Adrian22-PL has been promoted to Report Moderator.
    27 points
  5. [GAME MODERATOR] @96AV Leaves the team due to lack of time.
    25 points
  6. [EVENT TEAM] @NibbNubb leaves the team due to personal reasons.
    12 points
  7. [SERVICE & DATA ANALYST] @Prime transfers to the role of Advisor to better reflect his activities within the team.
    11 points
  8. [PLAYER] @Platinum.joins the Event Team.
    9 points
  9. List of changes from 2nd March 2023: Supported American Truck Simulator 1.46.4.1s [ 4c8f3f547433 ]. Supported 100-year Anniversary of Kenworth Trucks additions and changes.
    3 points
  10. That was one of the key areas I was aiming for when I got into this position. Add more clarity as to what we work on and what not, maybe even a little roadmap, which may sound relatively easy but is actually quite complex. As you can see in the suggestions section, there are a lot of ideas from users. On top of that, we of course also have our own ideas and vision. And not everything that we would want are feasible due to practical limitations. All in all, there are way more great ideas than we can implement, and we have limited resources; the majority of our developers are e.g. volunteers who do things in their spare time. The danger in sharing roadmaps is that our situation does not allow us to provide guarantees. In the past, features (the best known example is probably AI traffic) have been teased/announced, but have never seen the light as we would run into obstacles or other priorities. As our partner at ProMods say "It's ready when it's ready", the same principle very much applies to us, and shaping expectations may (and has) inevitably get back at us sooner or later. We should soon publish a dev blog about a major project in relation to our coding backbone that one of our game developers has been working on for over a year now, which should provide some more insight into what we have been up to. We have made some changes to the suggestions section. Particularly in relation to your comment, new suggestions are now visible instantly (no more post approval), restrictions have been removed (users used to need a certain post count before they could submit a suggestion), and all new suggestions are "open for discussion" by default so that you can discuss and co-create with others
    3 points
  11. 2 points
  12. I think this will be a very useful program for beginners! thanks for the awesome development
    2 points
  13. 2 points
  14. Good Night TruckersMP w/ @DJ Rgdemn74 #onlyvolvo
    2 points
  15. [PLAYER] @BaKingPL has joined the Add-On Team!
    2 points
  16. [GAME MODERATOR] @W4chund leaves the team due to personal reasons.
    2 points
  17. Merhaba forum üyeleri! Umarım beğenirsiniz.
    1 point
  18. 1 point
  19. Good Night w/ Saudade #morethanvirtual
    1 point
  20. 1 point
  21. 1 point
  22. 1 point
  23. Today I've passed over 100 Reputation! Thank you everyone for letting me achieve this milestone! Have a nice day cuties!
    1 point
  24. 1 point
  25. 1 point
  26. I think this guide is useful because can check all the mods supported by TruckersMP Thank you!
    1 point
  27. When I was still using TruckersMP, I only drove on Simulation 1 respectively [US] Simulation.
    1 point
  28. The Skoda is that powerful because its physics are based on a truck. I agree that these physics require adjustments to make it more similar to its real world counterpart.
    1 point
  29. The authority to take measures with the purpose of enforcing the game rules should solely be given to properly trained staff of TruckersMP. Additional special vehicles aren't effective means to fulfill these tasks and therefore are unnecessary.
    1 point
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  35. 1 point
  36. Not much active this week, so bare with me regarding the inactivity. Am currently busy with a day-2-night shift at work, which will end tomorrow night. However i hope you all are doing well, and are having fun
    1 point
  37. // Added ProMods The Great Steppe Support
    1 point
  38. Simulation 1 because my friends usually play in Simulation 1
    1 point
  39. 1 point
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