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Showing content with the highest reputation on 02/18/23 in all areas

  1. [GAME MODERATION TRAINEE] @Noddie has been promoted to Report Moderator.
    36 points
  2. [SUPPORT] @TheBear1 leaves the TruckersMP Team due to personal reasons.
    34 points
  3. [REPORT MODERATOR] @Sim 1 leaves the team due to lack of time.
    32 points
  4. [GAME MODERATION TRAINEE + SUPPORT] @Elih. has been promoted to Report Moderator, whilst remaining part of the Support Team.
    23 points
  5. [PLAYER] @NibbNubb joins the team as Event Team [PLAYER] @Cevil joins the team as Event Team
    16 points
  6. 7 points
  7. [EVENT TEAM] @Niv' leaves the team due to lack of time.
    7 points
  8. [COMMUNITY MODERATOR TRAINEE] @DepperitoR has been promoted to Community Moderator (Forum).
    6 points
  9. v2.20.4.0 (18th February 2023) [VTC] Fixed an issue with blacklist and deleted VTC. From now on, all reports against other users will be automatically declined upon account deletion. Small report system improvements for staff members.
    5 points
  10. [EVENT TEAM] @Ulog joins the Game Moderation Team as a Trainee, whilst remaining in the Event Team.
    4 points
  11. God natt / Dobrou noc / Bonne nuit / Good night / İyi geceler
    3 points
  12. Good afternoon people! I wanna thank everyone for the gratzz on me becoming in to the team<3 I hope to see you all at the upcoming event!
    3 points
  13. The NTS app (ntsses) Is a multi purpose tool for Euro Truck Simulator and American Truck Simulator. On (ntsses) you can watch tutorials, browse save edit codes as well as using our auto save edit tools, If you need information on how to use our app you can also check out the Information tab Features Save Edit code browser allowing users to search for a specific save edit. Auto Save Editing with the following features Edit Money Edit XP Repair All Trucks Fuel All Trucks Unlock All Skills Enable Dev Tools (Save Format + 0 Cam) Teleport. Automatic Engine swapper Automatic Transmission swapper Automatic Accessory Adder Combability ETS2 & ATS 1.46 + OS Windows 10 Windows 11 Download https://www.nightstruckstyling.com/download And/Or https://www.nightstruckstyling.com/OurApp Our Website https://www.nightstruckstyling.com/ How to Use Step 1: Create a save In Euro Truck Simulator 2 or American Truck Simulator and Decrypt your game.sii file Step 2: Launch the NTS app (ntsses) and navigate to the "tools" tab, After doing this select your game.sii file and click the corresponding edit. Step 3: Go back To ETS2 or ATS and simply load your save that you previously created Created By @JCBBuilds @spidermax89
    2 points
  14. 2 points
  15. - Greetings from a Scania Tour! - --------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------
    2 points
  16. Data from previous surveys indicate that 80-90% of the responses are recorded in the first 48-72 hours after publishing. After that, it flattens rather quickly; beyond 5-7 days there is no significant gain anymore. Moreover, while a longer duration may result in more responses (in absolute numbers), data also indicates that the answer models (i.e., the relative distributions for e.g. answer A or answer B) do not alter in a significant manner anymore. It's always a balancing act based on such expectations patterns, the purpose of surveys, and other factors. I agree that ~2,100 respondents may not seem much compared to the number of regular users, however, industry standards consider a response rate of roughly 5-30%. In the light of that knowledge, the number of responses may not be unusual. I also agree that it would have been beneficial if the community was involved more before 'Road to Simulation' was rolled out, however, I can of course not change the past and can only influence the present.
    2 points
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  18. 2 points
  19. Some people have requested whether they can see the images in the survey. Here they are.
    2 points
  20. Saw a Ford truck Monday here from Poland first time ever seeing one, actually a nice looking truck
    2 points
  21. 2 points
  22. - VOLVO - ---------------------------------------------------------------------------------------
    2 points
  23. Just done it. Would be great to be able to go back to the survey (in read-only mode) to go back to the information shared by the staff on this survey. I have to say that I'm a bit puzzled with the meanings/differences between: Collisions ✓ / Speed Limit ✓ / Road Rules ✓ (current Simulation server) and Collisions ✓ / Speed Limit X / Road Rules ✓ I understand that no Speed Limit means you can drive at 150+Km/h But to me if you have both "Road Rules" and "Speed Limit" enabled we should have the road speed limits enforced. Not allow "speed limits" higher than the road ones. Otherwise Road Rules shouldn't be really marked as enabled. Especially when you know that we are already not banning people if they don't respect the road rules and don't bother anyone (i.e. not respecting the traffic lights or not respecting road signage for overtaking someone). In my view, currently we are more in this situation "Collisions ✓ / Speed Limit X / Road Rules ✓". Being able to drive at 110Km/h on small countryside roads is equivalent to no speed limit for me. And "Collisions ✓ / Speed Limit X / Road Rules X" would be when you really have no speed limit (150+Km/h). That's just my opinion. I'm sharing it. Also, the survey mentions 2 positions they are trying to find a middle ground for: Allowing any speed (which would annoy hardcore simulation players) or set road speed limits (would be boring for some players). But what about removing speed limits but make the truck stability and braking settings more realistic so that people have to drive more responsibly if they don't want to hit a wall or go off the road on each turn? That way people from both sides would not find it boring: people who would be bored at slow speed would now be challenged to drive as fast as possible on twisty roads (but they would have to drive MUCH slower) but on motorways and straight line (non-dangerous zones) they would still be able to go fast. And hardcore simulation drivers would probably find it more interesting as people would drive less recklessly (otherwise they would get an immediate punishment/crash) and at lower speed in dangerous zones. That said, I have no idea if that's easy to implement?
    2 points
  24. 2 points
  25. 2 points
  26. [GAME MODERATOR] @[S.PLH]Warrior leaves the team due to lack of motivation and personal reasons.
    2 points
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  28. 1 point
  29. At the end of the day still a tour with @.Jonas07. | TruckersMP | ProMods | Anchor of North |
    1 point
  30. Saudade w/ @DJ Rgdemn74 Good Night TruckersMP
    1 point
  31. [COMMUNITY MODERATOR TRAINEE] @DepperitoR Community Moderator (Forum) pozisyonuna terfi edildi.
    1 point
  32. 1 point
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