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Showing content with the highest reputation on 09/20/22 in Posts

  1. [GAME MODERATION TRAINEE] @- Pink Ribbon - leaves the team for personal reasons.
    57 points
  2. [COMMUNITY MODERATOR LEADER + GAME MODERATOR] @_sneaht_0810 has been promoted to the position of Community Moderation Manager and leaves the Game Moderation team.
    46 points
  3. [PLAYER] @Gummy. joins the TruckersMP Team as a Game Moderation Trainee.
    42 points
  4. [GAME MODERATOR & COMMUNITY MODERATOR] @ATEKGaming leaves the Game Moderation Team due to lack of time. They remain in the team as Community Moderator.
    28 points
  5. [GAME MODERATOR] @Knusperschnitzel Leaves the team due to lack of time.
    25 points
  6. Suggestion Name: Better GPS Icons Suggestion Description: Hello truckers! Most of us use navigation to check if someone is coming from the opposite way while overtaking and see them. But there is a small confusion about that situation. Player in the navigation is shown as round/circle so we cant be sure if he's going in our way or coming from the opposite way. With a small change, I think we can solve it. Current appearance: Appearance in the new version: Why should it be added?: Because of the way it looks in new version, we'll be able to see which way player is heading. Wherever truck's front looks, it means they're heading that way. (Point symbol shows the truck's front) Thanks for reading. Best Regards, KacaKTV
    7 points
  7. [COMMUNITY MODERATION MANAGER + TRANSLATOR] @Inklink leaves the team to focus on priorities in real life. We thank him for over 2.5 years of dedication across various roles and teams.
    7 points
  8. [PLAYER] @Azza [UK] joins the TruckersMP Team as a Game Moderation Trainee.
    3 points
  9. [GAME MODERATOR TRAINEE] @[F-T M] FreZyFaiL has been promoted to Report Moderator. [GAME MODERATOR] @Dylаn has left the Game Moderation Team due to lack of motivation.
    3 points
  10. [TRANSLATOR] @vldv44_ leaves the team due to personal reasons.
    3 points
  11. 12 Septembre 2022 [UTILISATEUR] @BluMellow a rejoint l'équipe de TruckersMP en tant que Game Moderation Trainee. 18 Septembre 2022 [GAME MODERATOR TRAINEE] @[F-T M] FreZyFaiL a été promu en tant que Report Moderator.
    2 points
  12. [PLAYER] @Captain Mix joins the TruckersMP Team as a Game Moderation Trainee.
    2 points
  13. 2 points
  14. [RETIRED TEAM MEMBER] @EHHVTC DM I RJGAM3R rejoins the team as a Game Moderator.
    2 points
  15. You can find all the TruckersMP Team's staff changes in this topic, which is constantly updated by the respective management.
    1 point
  16. Suggestion Name: Patron skin of advertising future TMP events on standard trailers Suggestion Description: advertising future TMP events on trailers for patrons is an idea which came to me after seeing billboards alongside roads irl. This will give players useful information for when next TMP event is as well as looking online. Any example images: No Why should it be added?: This should be added because it would be nice to have an information skin on your trailer while hauling jobs so that others can see the information on the trailer. It might help by players knowing the date for future events if they see it while driving if they don't look on website all the time.
    1 point
  17. Suggestion Name: TruckersMP Missions Suggestion Description: It would be nice that another roads (apart from Calais - Duisburg) were crowded, because there are people who want to drive in another roads, but they get discouraged because the road are empty and this is bored. So i think a way to animate people to drive in another roads, could be with daily or weekly missions, like carrying some cargo through an specific road, like Hamburg - Magdeburg, or more specific like bring cargo to a city like Luxembourg, or even more specific like bring cargo to a company like Kaarfor in Munich. In the case of ETS2 could be 3 missions: Mission 1.- In a city of the base game, like London, Paris, Berlin, etc. Mission 2.- In a city outside the base game, like Saint Petersburg, Bordeaux, Istanbul, etc. Mission 3.- In a ProMods' city So that those who only have the base game, can complete at least the mission 1. And in case of ATS, 2 Missions: 1.- In a city of the base game 2.- In a city outside the base game (DLC and ProMods Canada) And maybe people can have "Experience Levels" and a little reward so that their profiles have a better aspect (This last could be optional) Why should it be added?: Because it would be nice that another roads were crowded, and Calais - Duisburg may decrease their traffic
    1 point
  18. Greetings Truckers, Several years ago, we received feedback about the state of the city of Duisburg. Some veteran players may remember the permanent traffic congestion, which mainly formed around the entrance and exit of the service station. Upon review, we found that the default city, as designed by SCS Software, was simply not suitable for a multiplayer environment due to the high amount of traffic that constantly flows through the city. Back in early 2021, we attempted to solve this problem by making a few small map edits: we moved the entrance and exit of the service station to a road that nobody used at the time, created a bigger fuel station just outside of the city, and added traffic lights to regulate the frequently used road intersection at the eastern side of the city – which leads up to the road between Duisburg and Calais. While these map edits did have some positive effects, it did not resolve the traffic flow issues inside the city. In fact, it had moved the issues to a different hotspot rather than actually fixing them. In order to temporarily eliminate the issues, we considered it best to introduce a no-collision zone for the entire city to both improve the user experience and remove the strain it had on our Game Moderation team. Regardless of how much effort our Game Moderators would put into moderating that area, the user activity was simply too high for the design of the area. We very much realize that introducing a no-collision zone is and was far from an acceptable solution and we have read all your feedback throughout the years, such as on the forum as well as in the most recent community survey. At the time that the no-collision zone was introduced, it was clear that the no-collision zone would not be a permanent solution and that we had to look for something else to address the issue. Shortly after it was decided that our Add-On team would redesign the entirety of Duisburg city to make it suitable for multiplayer use. The process of the redesign was initially supposed to take a few months at most, but it is now clear that this was far too optimistic. Apart from the fact that our Add-On team is relatively small and that our talented members may leave at any time for various reasons, our Add-On team is also very much involved in higher priority projects, such as official events with unique map modifications. Moreover, this project was not simply about changing a part of the city, instead, it was about completely rebuilding the city and its surrounding road network from scratch, with various practical and technical challenges to overcome. All in all, the planning, execution, and testing all took much longer than expected and we sincerely apologize for how long this all eventually took and the lack of action and communication throughout the process. This has certainly been a learning experience for us, both for how we internally deal with complex projects as well as how we should communicate such changes with you. On the bright side, we can finally announce that we have created the new city of Duisburg and its surrounding areas. As promised, the no-collision zone will be removed. In order to ensure a better traffic flow, all traffic entering the city will come in from the northeast and exit to the south. Speaking of the south, we have created a convenient fuel, service, and parking area for you to enjoy. In addition to a whole new city, we have also created a whole new road network with many new highway interchanges and overpasses. We hope the new city will relieve traffic stress on the area and provide a much needed facelift to the area to bring it up to modern standards. We would love to hear your feedback – both positive and negative – and we can’t wait to see you out on the road! -The Add-On Team --> View post on homepage
    1 point
  19. Konwój zatwierdzony, życzę udanej imprezy. // Zatwierdzony
    1 point
  20. Gracias por la traducción y la informacion ?
    1 point
  21. I upvoted your suggestion, because if I had to see advertisment I prefer to see it occationally on trailers than permanently on billboards on the street. Another factor for my decision is that it's about TruckersMP events and not VTCs.
    1 point
  22. По-прежнему нет разделения "нам"/"им" и т.п., мы стараемся быть вне политики а обсуждения на эту тему, как правило, пресекаются. В игре есть провокаторы, но я думаю вы знаете как поступать в этой ситуации - игнорировать.
    1 point
  23. Ничего не изменилось. В отношении репортов никакой предвзятости нет. Есть нарушение - репорт принимается, нет - не принимается. Всё как раньше.
    1 point
  24. This is the new Duisburg road and this small bridge users seem to hit ( get caught ) on the bridge when they have a lowbed trailer with a Train as cargo? Maybe needs a rework to lift the bridge up a little?
    1 point
  25. [GAME MODERATOR +COMMUNITY MODERATOR] @Koneko leaves the Game Moderation team due to lack of time. They will remain in the Community Moderation team as a Discord Moderator.
    1 point
  26. [PLAYER] @- Pink Ribbon - joins the TruckersMP Team as a Game Moderation Trainee.
    1 point
  27. Umm, I think there is an issue. I think clearance not enough for this locomotive cargo. Its 1st bridge when entering Duisburg from Calais.
    1 point
  28. [PLAYER] @[MCG] Aashraye joins the TruckersMP Team as a Game Moderation Trainee.
    1 point
  29. [PLAYER] @eireluke joins the TruckersMP Team as a Game Moderation Trainee.
    1 point
  30. [PLAYER] @Misty Island joins the TruckersMP Team as a Game Moderation Trainee. [PLAYER] @Naklov. joins the TruckersMP Team as a Game Moderation Trainee.
    1 point
  31. [PLAYER] @Trand joins the TruckersMP Team as a Game Moderation Trainee.
    1 point
  32. [PLAYER] @Fox7y joins the TruckersMP Team as a Game Moderation Trainee. [PLAYER] @BluMellow joins the TruckersMP Team as a Game Moderation Trainee.
    1 point
  33. [REPORT MODERATOR] @.Turtle. has been promoted to Game Moderator.
    1 point
  34. Bon après-midi WanteDx! Wow, j'aime votre photo ici de 2015. C'est triste de voir que vous avez quitez tmp en 2019, mais c'est bien de voir que vous avez revenue de parler ici, j'espère que tu conduire en tmp et voir comment tout a changer depuis de 2019. Moi aussi j'aime l'atmosphère de tmp. J'ai vennue en 2020, j'ai aussi des amies que j'ai rencontrer dans le jeux et en discord. Aussi, depuis que 2020, quand j'ai s'insicre, tmp a beaucoup changer et grandir de joueurs/joueuses. Merci pour réponder à ma question, à bientôt!! ?
    1 point
  35. Hello, the program below is a load synchronizer. allows you to choose the city and company, from delivery and delivery. through this program you can choose the load "caravan" and pick up as many times as you want. if you have doubts about how to use it, take a look at YouTube. there are several tutorials. Download: ---> https://www.adrive.com/public/q5CZTv/Virtual_Speditor1_99.rar INFO This program is a Virtual Speditor, that alows you to add job to job list in ETS2. To work properly it needs Visual C++ Redistributable 2012 Libraries (detailed info in ReadMe file) Program changes existing jobs to one we choose - origin, destination and cargo can be choosen (see picture below) Distance for job that calculates time and payment is taken from inner database. Program is learning itself. When not found, old 3000km method is taken. This program will be very helpful when working for VTC, or when you want to visit unvisited parts of map. Program does not have build in cities or cargoes database - everything is read from your save file. That allows it to work for every map mod, and cargo mods. Most probably if you use mod for true company names, they will be displayed wrong in the program. This is due to nature of those mods - they just change displayed names, not the ones that ETS uses to save information in save file. This program was tested and works correctly on version: 1.22, 1.23, 1.24 Version 1.7 is compatible with version 1.25, 1.26 Version 1.93 is compatibile with ETS 1.27, Heavy Cargo DLC and ATS 1.6 Version 1.97 is compatibile with ETS 1.28, 1.30 and ATS 1.28, 1.29, 1.30 Version 1.99 is compatibile with ETS 1.30, 1.31 and ATS 1.30, 1.31 If you are going to ask questions that were answered in ReadMe file, don't expect me to answer it again. If you know language I don't and want to help me with translation, feel free to download this file: https://www.adrive.com/public/kX6zYY/Tr ... excel.xlsx and translate 'Value' column (B in excel) and resend me the file with information about the language. It would be great help from you I already have: English, Polish, Romanian, German, Italian, French, Portugese, Spanish, Turkish, Norwegian and Russian, Slovak, Czech and many more.
    1 point
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