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Showing content with the highest reputation on 05/12/22 in Posts

  1. [PLAYER] @Agential. joins the TruckersMP Team as Translator Trainee.
    49 points
  2. [PLAYER] @DieseL. joins the TruckersMP Team as Translator Trainee.
    37 points
  3. [PLAYER] @Mehmet [25] joins the TruckersMP Team as Translator Trainee.
    27 points
  4. [GAME MODERATOR LEADER] @Ashley has been promoted to Game Moderation Manager.
    25 points
  5. [RETIRED TEAM MEMBER] @Polyxena rejoins the team as Trial Support.
    8 points
  6. UPDATE 1.44 Released for ETS2 and ATS now so pre- predict TMP update in a week?
    4 points
  7. [GAME MODERATOR] @Bitte_mit_Sahne leaves the team due to personal reasons.
    3 points
  8. [GAME MODERATOR] @Vennas leaves the team due to lack of time. [GAME MODERATOR] @Reggie. leaves the team due to personal reasons.
    3 points
  9. [RETIRED TEAM MEMBER] @White Wolf. rejoins the Game Moderation Team as a Report Moderator.
    3 points
  10. [RETIRED MANAGER] @TheGoodGuy1515 returns to the team as an Advisor. This is a new role which we will share more information about soon in this KB article.
    2 points
  11. [GAME MODERATOR] @3ventic has been promoted to DevOps.
    2 points
  12. Where should you stop your truck? By Ash.exe So, you're in a situation where you need to AFK but then you don't know where to stop. Fear not! This guide will outline some places you should and should not stop at! I will be covering the following topics: How should you stop your vehicle? Places to stop at including rating. How do I pull out from the side of the road? Extra notes. How should you stop your vehicle? This part is very simple but you don't just press the brakes and hope everything is well! Here is how you should stop: Observe some good places to stop at - All of this will be covered in the next section. Switch on your hazard lights/signal towards the stopping location - This will notify drivers behind you that you will be stopping your truck. Alternatively, you can also signal towards the stopping location but should not be done near junctions or slip-roads. Check your mirrors then move over to the stopping location - You need to do this to make sure no one is undertaking you. Once all traffic is clear, steer towards the stopping location. Drive a few metres to ensure your trailer fits in with the stopping location - I have seen a lot of drivers make the mistake of forgetting to do this. This results in the trailer sticking out to the road which can be dangerous. Switch to a neutral gear, turn on parking brakes and steer the wheels away from the road - This step is crucial because this prevents your truck from rolling back onto the road. Switching to a neutral gear will prevent accidental accelerations. Parking brakes will completely stop your truck from moving. And steering away from the road will allow your truck to roll away from the road, in the event where you forget to switch on parking brakes. Relax - Congrats! You can finally go AFK! If you want a further peace of mind, press F1 when stopped. I have also linked a video here as a demonstration of this: https://medal.tv/games/euro-truck-sim-2/clips/jC45tAkfDwiFd/d1337KfIyUh8?invite=cr-MSxlVEQsMTI1MjAwNDMs Places to stop at: Service stations | 5/5 - Service stations have designated parking for trucks and conveniently located next to a motorway. Non-collision zones | 5/5 - NCZs are also a great place to stop at as trucks cannot collide with you. Examples of NCZ include: Garages Repair shops Logistic companies Ferries Recruitment agencies Hotels Hard shoulders | 4/5 - Hard shoulders are lanes that separate vehicles that need to stop with traffic. Use hazard lights if stopping here. Curb | 4/5 - Curbs are okay in general as it is separated from traffic. Use hazard lights if stopping here. Terrain | 3/5 - While it might seem okay to stop here, you may risk minor damage if the terrain is rough. If stopping here, set your suspension to high and use hazard lights. Sloped terrain | 3/5 - Because trucks are large in size, there is a risk of the truck roof sticking out on the road. If stopping here, move as far away from the road as possible, use parking brakes and hazard lights. Use suspension if you might be stuck. Terrain on the opposite side of the driving road | 2/5 - Because trucks are slower than cars, it may be difficult for a truck to return back to the road if it is busy. Only stop here if the road isn't too busy and use hazard lights. Duel Carriageways/Motorways | 2/5 - Stopping on a Duel Carriageway if hard shoulders are blocked off may cause a congestion behind you. Only stop here if the road isn't too busy and use hazard lights. Single lane roads | 1/5 - Single lane roads are not a great place to stop at as vehicles behind may be forced to overtake. Overtaking is a risky manoeuvre. Only stop here if the road isn't busy. Junctions | 0/5 - Stopping on a Junction is not a good idea as you may block other traffic. Find any other spot to stop at. Examples of junctions include: Crossroads T-junctions Roundabouts Slip roads Bends | 0/5 - Stopping on a bend is a collision risk as vehicles behind may not be able to see your truck. Find any other spot to stop at. How do I pull out from the side of the road? This is also quite simple to do but it is important you follow these steps to avoid becoming a hazard: Signal towards the road - This lets other drivers know you are going to exit the side road. Accelerate as much as you can on the side road - This prevents you from slowing down other drivers behind you. Check your mirrors then emerge - Check your mirrors for the final time. If you do not see any vehicles, emerge back into the road. I have also linked a video here as a demonstration of this: https://medal.tv/games/euro-truck-sim-2/clips/jC4kQeeBS-e9D/d1337SYoaD1G?invite=cr-MSw1N28sMTI1MjAwNDMs Extra notes: If you find that you do not have enough room to accelerate or you are in a bad stopping position, run the /disconnect command then drive to a safer area. To figure out whether the spot you are stopping at is the best spot: Think about whether stopping there may sustain damage. Think about how easy is it to leave that area. Think about whether stopping there will cause congestion behind or in front of you. Thank you for reading this guide. If you have any questions or comments, please feel free to drop a message below!
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  13. Greetings, As you may be aware, we have been celebrating our birthday over the last few days! We held a festival provided by TruckersFM and also had a convoy on both ETS2 and ATS. In order to continue these celebrations, from the 2nd of May 2022 until the 15th of May, you can drive the exclusive staff only Police car on our free-roam server. This means that there are no road rules applied. What's been your favourite part so far? The festival, convoy(s) or free-roam? Share your thoughts and photos below! We look forward to seeing some of your screenshots and opinions below. Happy birthday TruckersMP! #TMP8
    1 point
  14. [PLAYER] @Mehmet [25] TruckersMP Takımına Translator Trainee olarak katıldı.
    1 point
  15. Hello, The speed limit seems to be fine on the highway, there have been multiple suggestions regarding the "autobahn" limits increasing and that suggestion has been moved forward. The city speed limit is limited to 60km/h anyway and as we are moving towards a simulation game, that is why the limit is at 110km/h outside of the city. You can read more here: https://truckersmp.com/knowledge-base/article/574 Kind regards, JamesS014 TruckersMP Community Manager
    1 point
  16. My son, who was born to me, is called Simon
    1 point
  17. Hi, I'm Ainariel. I greet you, my friend
    1 point
  18. [PLAYER] @Agential. TruckersMP Takımına Translator Trainee olarak katıldı.
    1 point
  19. We are happy to share with you that the 1.44 update has now been released for Euro Truck Simulator 2. This update is packed with new features and changes, so we recommend reading through them all. We'd like to thank everyone who participated, provided their feedback, and made bug reports during the Open Beta of 1.44. Your valuable input helped us make tweaks, changes and smash some bugs we may have missed the first time around. We hope you can now begin to fully enjoy the various new features which are included within this update, including some new ones that may not have made it during the beta! Austria Rework We are excited to bring the highly anticipated Austria Rework as part of this free update for all owners of Euro Truck Simulator 2. Our rework team have been diligently working on updating this magnificent country and today we are excited for you to explore this beautiful country for yourselves. The entire country of Austria has been reworked to bring it up to a true to life standard, as previously this was one of the older original areas of Euro Truck Simulator 2 when it released in 2012. All cities, surrounding areas, and road networks has been given a complete overhaul including the famous Alps! We are sure drivers will face quite the challenge when trucking over these winding roads which travel along the valleys. Companies Logos Revision As some of our eagled eye players might have noticed from some our previous blogposts and social media video clips, some of our in-game companies logos featured in the base of game of Euro Truck Simulator 2, have received a rework! These new modern logos, still stay true with their colour schemes but bring a modern and fresh take on these old-school companies. Keeping modern and up-to date is important for companies, even our virtual ones! We hope you enjoy spotting these new logos on company trailers and industries across Euro Truck Simulator 2 in the 1.44 update! Mod Refund Feature Since the introduction of third party modification support in our convoy mode, our team has been working to improve the mod support experience. In this update, we are happy to share a new feature which we hope will further improve the players experience when playing with modifications. We like to call this new addition the 'Mod Refund' feature. In simple terms, after a player has downloaded a third party modification and used it on their truck, they may in the future want to remove it (or it even may have become incompatible). This new feature reads and recognises the data from the modification, even if it has been removed, and refunds the player the difference with the in-game currency. This removes the problem of players losing money after using a modification. It works by recognising that a crucial part is missing (such as the chassis, engine etc) and replacing it with a default part. Players will be prompted with a pop-up containing information that some parts are being refunded and will be given the option to accept or reject this refund. If you decide to reject the refund and reactivate the mod instead, the truck will now revert to its former glory even if you have saved the game in the meantime. So, whether you're trucking with friends in a convoy session with mods, or you want to remove a certain modification after use, this new feature will make sure you won't go out of pocket! Licensed vs Aftermarket Customization Options in UI Players customising their truck or looking at new parts in the garage may see some new icons appearing in the list. In total we have added 4 new icons to represent what type of accessory it is. When you hover over them, they will show if they are classed as a: Factory part - A stock part sold by the manufacturer (including interiors)Licensed part - Anything that is officially licensed that is not produced by truck factoryAftermarket part - Any additional accessory that is not related to the brand.Unknown part - A part that is not recognised or in some cases, a third party modificationThis should help drivers when it comes to customisation if they wish to keep it within the manufacturers customisation options, or tune their truck further with aftermarket parts. We hope you enjoy this small yet helpful feature! Accurate Mileage System Mileage signs are now present in Euro Truck Simulator 2, which add an extra layer of realism. They show the "in-game" distance to a displayed city or landmark. For cities this is normally a central location within the central business district (major intersection, city hall, post office etc). They're particularly handy for players who turn the GPS off and like the challenge of following road signs for their destination. It also gives you an idea of when you should stop for fuel and/or rest breaks etc. We hope you enjoy this new addition to the roads of ETS2, we are sure many of you will find them useful and immersive on your travels! Unmarked Roads Exploration With the 1.44 update, we are bringing into ETS2 and ATS a new feature; once you drive onto an unmarked road, you will be notified about having done so with a message in the route advisor, and the explored road will appear on the map as an orange dashed line, with any unexplored part ahead of you shown in grey. On one hand, this will ensure that you will immediately be aware of the fact that you have found something interesting, and on the other hand, if you ever decide to re-visit a hidden zone you will know where to go. Map explorers, do not panic! These unmarked roads do not contribute to your map discovery percentage, but they do add a nice addition to your GPS if you do come across them. You can read more about this new feature here. Force Feedback Upgrade This update also includes a few new upgrades to the force feedback experience when playing ATS or ETS2. These changes have been made to represent a more realistic driving experience. These upgrades include: New gearbox grind effect simulating vibration of missed gear when using manual shifting.New understeer slip effect simulating tyre slip when vehicle is understeeringRevisited power steering curves and pressure gain of self centering effect to improve steering feel.Revisited internal friction force giving better feedback depending on the speed of steering. Since self centering and internal friction were updated, we highly recommend that you reset the FFB settings to their defaults again. Smart Sequential Shifting Smart Sequential Shifting is now available to truckers, if they wish to enable it via the options. So what does it do? In simple terms, when you shift up or down sequentially, it will automatically shift by more gears at once based on the current torque or speed. For this to work, drivers will still need to trigger the shifting process, but once working, should require less input from the driver. Interior Camera Horizontal Lock This new option allows truckers driving in the first person view (in the cabin) to lock the camera view to the horizon, so that it moves more independently from the position of the cabin. With the introduction of this new feature, players can find a slider in the options that defines the locking factor; with the slider being to the left disabling the locking and to the right, being the strongest locking option. Adjustable Suspension Height Sometimes, when you are driving a big rig, trailer pick ups can be a bit tricky. Adjustable suspension height should help drivers eliminate the problem of hooking up to sometimes problematic trailers or in difficult pick up/delivery area. Drivers now can lower the suspension of their truck to get the correct height for hooking up their trailer, without damaging it. Players will be able to find the inputs for this new adjustable suspension in the options. Its inputs are front up/down and rear up/down. We have also included a new UI prompt which appears when the drivers are having trouble hooking up their trailers after a few attempts. We hope this makes picking up deliveries of any size easier in the future! Changelog MapAustria ReworkUnmarked Road ExplorationDistance Signs with Accurate Mileage SystemSome older border crossings reworked in Beyond the Baltic SeaItalian Tollgates UpdateCompanies Logo RevisionsUI Road Numbers in Corsica/SardiniaOther Map Improvements GameplayMod Refund FeatureLicensed vs Aftermarket UI in browsersForce Feedback UpgradeAdjustable Suspension HeightInterior Camera Horizontal LockSmart Sequential Shifting VehiclesNew 2022 Interior option for Renault TExterior Interior Models reworked for Renault T View the full article
    1 point
  20. [PLAYER] @DieseL. TruckersMP Takımına Tranlator Trainee olarak katıldı.
    1 point
  21. 1 point
  22. Thanks Cevil Job sync has been a bit useless since TMP's job dispatcher came out.
    1 point
  23. Guten Nabend miteinander. *stolpert in die Runde*
    1 point
  24. [SUPPORT] @TheBear1 kişisel sebeplerden ötürü TruckersMP Takımından ayrıldı.
    1 point
  25. [PLAYER] @Cute Fast TruckersMP takımına Support olarak yeniden katıldı.
    1 point
  26. [GAME MODERATION MANAGER] @Cowie has been removed from the team due to inappropriate behaviour.
    1 point
  27. [REPORT MODERATOR] @EHHVTC Founder l Gamer5 has been promoted to Game Moderator.
    1 point
  28. Thank you everyone for using our tools?
    1 point
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