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Showing content with the highest reputation on 08/19/20 in Posts

  1. [Community Moderator + Translator] @arusf2011 [PL/EN] has been removed from the team due to violating our Internal Security Policy.
    14 points
  2. [Player] @TutoriaLs. joins the team as a Support Trainee.
    10 points
  3. Hello, From the 19th August to 23th September 23:59 we are going to be looking for talented individuals to join our Add-On Team. This team is responsible for creating new in-game content for TruckersMP. This can often include modifications such as map edits, custom models, and other modifications. Tasks within this role may include: Thinking of concepts for new content Creating models Creating textures Editing maps in the SCS editor or creating new ones from scratch Working with game files While in this team you will also need to communicate with other teams, such as the Event Team, and Media Team. Requirements Have good knowledge of TruckersMP and the rules Must be a member of TruckersMP for at least 12 months Must be registered on the TruckersMP forum for at least six months No bans within the last 12 months Must have no more than 3 bans Activity on either the forum or official Discord guild is a plus Must have overall good behavior, which includes in-game, forum, Discord, and our official social media pages Language skills - English is necessary; being bilingual will be an advantage. Good communication skills Resilient, active and flexible Ability to work within a team and on your own at times - independence is a must Eager to learn and progress your knowledge Organised and adaptive Be able to accept constructive criticism Previous experience is an advantage, but not a necessity Additional skills which are beneficial for this position Problem solver Knowledge of at least one of the following: 3D Modelling Texture Creation Animations using Blender Map editing (using the map editor built into Euro Truck Simulator 2 and American Truck Simulator) Units (also known as definition files used by Euro Truck Simulator 2 and American Truck Simulator) Strong knowledge of save editing You must meet at least ONE of the following criteria and ONE of the additional skills mentioned above Knowledge about player trends in TruckersMP that would help when planning content Examples of your previous modifications (for Euro Truck Simulator 2 or American Truck Simulator) You MUST provide examples of your work in your application. Prior mod or asset creation from other games (Provide proof) Using game editors and other 3rd party programs (Provide proof or describe in detail your experience) You can apply for this position here (this link will only work once the recruitment opens) End date: 23th ofSep 2020 00:00
    5 points
  4. [Game Moderator + Translator] @Soul Knight has left the team due to lack of time. [Game Moderator] @LUIG has left the team due to lack of time + personal reasons.
    4 points
  5. [Game Moderator] @Fezz98 has been promoted to the position of Game Moderator Trainer. [Game Moderator] @Koneko has been promoted to the position of Game Moderator Trainer.
    4 points
  6. [Trainee] @Inklink has been promoted to the position of Report Moderator. [Report Moderator] @Chev has been promoted to the position of Game Moderator.
    3 points
  7. Suggestion Name: Search Bar option in TAB menu Suggestion Description: As you can see in the picture, when there are too many players in the same area (For example: Duisburg Service), there are too many players in TAB screen. And this makes it really hard to find the player we want to report or mute. If there was something like search bar, it would be way easier and faster to find the player. For example, when I type "kac" in search bar, it would give me the list of players who has "kac" in their nicknames so it will make it easier to find "kacaktv". Any example images: http://prntscr.com/mmg9t8 http://prntscr.com/mmgbz3 Why should it be added?: Easier to find players we search Thanks for reading. Best Regards, KacaKTV
    2 points
  8. Ja, das Dumme an der Sache ist, dass du dadurch einen Bann vom Report-System riskierst, also lohnt es sich nicht. Egal ob du Mitleid hast oder nicht, wenn ein Spieler gegen die Regeln verstoßen hat, dann sollte man null Mitleid haben. Wer schon 4 Banns hat, wird in kurzer Zeit sowieso seinen permanenten Bann abholen.
    2 points
  9. T r u c k e r s M P T a k ı m ı L i s t e s i Upper Staff Translation Manager @LadyAndromeda @Next7 Staff Game Moderator Leader @BlocKing @[GökBörü] Snap Dragon'TR Game Moderator Trainer @Slow1357 Game Moderator @Cute Fast @Expectancy @DarkScream[TR] @POW&R Report Moderator @-VOYVODA- @LlGHTOFGOD @Nightmaree. @KönigVonAdler @Dеniz @DieseL. Game Moderation Trainee X Community Moderator Leader @DatSpeed Community Moderator @LemonJuicee Forum Moderator X Discord Moderator X Language Discord Moderator @LemonJuicee Language Forum Moderator X Community Moderator Trainee X Support Team Leader @LemonJuicee Full Support @DieseL. @Nightmaree. Trial Support X Support Trainee X Add-On Team X Event Team X Translator @TR_Batuhan Translator Trainee X Media Team @Sienа` @fs7- @Babe Retired Team Member @RaiglacheL @-Tomukas- @bluesbass @SkortiL [TR] @DesertEagle26 @i z m @Istanbullue @AxeRider @AdaBey @EmirhanU. @CreatorInDeep @weezy @TheBear1 @96AV @Agential. @Shadel @Naklov. @DepperitoR @OmSaL @Mavi~
    1 point
  10. Local only accessories were banned from use on TruckersMP a long time ago, however local only addon hookups were little-known; and as the rules now state, they are allowed. However local-only addon hook-ups have never been explained to the public, until now. This guide will show you how to make and use a local only mod. This is a guide for experienced save editors and/or modders; if you are new to modding, I recommend you do not try this as your first mod. This guide will NOT teach how to make 3d models – only how to make them work in this context. This guide will expect a basic understanding of how the game works and how Blender is used for ETS2/ATS. During this tutorial, I will be modifying this Iveco Stralis: Into this: What you will need: Blender (Latest version recommended, though I will be using 2.78a) Latest SCS Blender tools & Conversion tools (As with my Blender version, I will be using an older version however it won’t change the guide) SCS Save Decryption tool (Such as ‘SII_Decrypt.exe’) Text editing tool (I recommend, and will be using, Notepad++) Converter_PIX Converter_PIX_Wrapper (Optional, I will be using it) or extracted base.scs Part 1: Blender preparation If your custom model is just a custom light, horn or similar; you can skip to Part 4. For models such as custom lightbars, sideskirts and similar, you need to change the position of the model origin. Normally a custom bullbar would attach to the “f_grill” locator on a truck, however in this case the best place to attach it is to a slot on the “b_grill”, meaning that the model will need to be re-positioned. You will need to import two models, these are: The truck that your part will be attached to The accessory that your part will attach to Step 1: Import truck model Import the truck as normal and then hide all objects except the root. Step 2: Show correct variant With the truck root selected, use the “SCS Variants” part of the object menu to unhide parts related to the variant you are using. For example, unhide the “chs_4x2” variant if you are making an addon for a 4x2. Do this for cabin and chassis variant. Step 3: Hide unnecessary objects Using the SCS Tools tab on the toolbar, hide all except “model objects” and “model locators”. It should look something like this: Step 4: Position 3D cursor To speed up the process of importing the accessory, select the appropriate locator (b_grill for example) and, using the 3D view side bar (Opened with the “n” key by default) copy its Location coordinates to the 3D Cursor coordinates, as below (b_grill is selected in this case): Step 5: Import accessory model Import the accessory model as you normally would, because we re-positioned the 3D Cursor, it will be automatically placed on the locator as it would be in-game. (“Optional”) Step 5a: Rotate accessory model In some cases, the accessory locator on the truck may be rotated (blue arrow not pointing forward and/or not pointing level). In these cases, set the locator’s Rotation Mode to “XYZ Euler” (on the same sidebar as the 3D Cursor position earlier) and copy its values to the root object of the accessory. Check visually that it matches what you usually see in-game. Step 6: Hide unnecessary objects Using the SCS Tools tab on the toolbar, hide all except “model objects” and “model locators”. Same as Step 3. It should look something like this: Part 2: Your custom part For this section it is assumed that you already have your custom part ready for use in ETS2/ATS. I will NOT be covering materials or similar in this guide – I am only showing how to make them usable in TruckersMP. This is the model I am using, it is a fake extra axle, with the wheels in a lifted position – the intention being to mimic a long frame 6x2: Step 1: Import your custom part If your custom part is not already in blender, now is the time to import/open it. Position it as it is meant to be in-game. If you are converting an f_grill, position to the f_grill locator. Step 2: Making the new root The easiest way to make the new root is to instead change an existing locator to the be the root. Select one of the slot locators on the accessory, it should be named “slot_##” where # is a number (may only be 1 digit) and scroll to the bottom of the objects tab in the properties area. You need to change the Object Type to be “Root Object”. Shown below is before and after: !Make a note of the name of the slot, for example “slot_0” as you will need it later! (“Optional”) Step 2a: configuring your new root If your new part has multiple variants and/or looks, edit the settings of this new root to match the existing one. Everything shown below should be the same between your existing root and your new root (it may not match mine, but both of yours should match): Step 3: Moving everything to the new root Select all the models and locators which make up your new part, do not select any others, and then lastly select the new root – all must be visible in the 3D window. In the 3D window, press “ctrl + p” and select “Object (Keep Transform)”. If done right, there should be no visual change however if you now check the hierarchy, you will see that the models/locators for your part are now linked to the new root. Step 4: Exporting your new part I recommend renaming the new root object from its original slot name to something that you will be able to recognise, in case you ever want to change it again. The part should be exported to the correct folder this being within “/home”. I will be exporting my model to “<scs_project_path>/home/local_mods/fake_axle_iveco” and it will be named “fake_axle.pim” Once you have exported it from blender to that folder, you can then run the conversion helper to convert the part to the game format. I recommend not exporting to your mod folder. Part 3: File structure and edits Now that you have exported your part, you need to not only copy/move the files to the correct location. Step 1: The model files (.pmg and .pmd) For the model files, you need to copy/move them and edit them. Go to your exported mod, and copy the files to your “Documents\Euro Truck Simulator 2” (“Documents\American Truck Simulator” for ATS) folder. In my case the paths change as such: Move: “<exported_mod>/home/local_mods” To: “Documents/Euro Truck Simulator 2/local_mods” The *.pmd file also needs to be edited, as it is likely that it will require materials which are not included in the base game, as such the materials will also need to be in “/home” somewhere, which means the paths in the *.pmd need to be altered. The easiest way I find to do this is to open the *.pmd in either a Hex Editor or Notepad++ and do a find/replace to find “/automat/” and replace it with “/home/am/”. This works as they are the same number of characters, if the file changes size, then you will need to change more which is outside the scope of this guide. Step 2: The material files (.mat) These files only need to be moved, if you are following Step 1 of this part, all you need to do is make a new folder “am” in “Documents\Euro Truck Simulator 2” (“Documents\American Truck Simulator” for ATS) folder and paste all the sub-folders in there. In my case the paths change as such: Move sub-folders from: “<exported_mod>/automat” To: “Documents/Euro Truck Simulator 2/am” Part 4: Editing your save Addon hook-ups are different o accessories in that they are not loaded via a file path, meaning simply putting them as a vehicle_accessory or similar will not work, instead you need to get a new unit into the game and then reference it on the correct vehicle_addon_accessory. There are multiple ways you could get a new unit into the save, but many would cause a crash for you either every time or sometimes. Ensure that your save format is set to “2” before doing this. Step 1: Finding a unit to parent the new units from The units in the game save are in a hierarchy, all leading back to the ‘economy’ unit at the top of the save. In order for a unit to load, it must be within this hierarchy or the save will not load. You need to re-purpose an existing value in order to make these mods work. My preferred unit to edit is the ‘mail_ctrl’ which is used for the in-game mail system – this system is used initially for the bank messages and similar but rarely after. If the game needs to use it after the mods are installed, you can either a) edit the save to mark it as read and ignore it or b) uninstall the mods and then reinstall them after reading the message. Entering the mail menu with mods installed this way will cause your game to crash. There is only one of this unit per save, so simply searching “mail_ctrl” will find it. Mine shows like this, yours should look similar: Step 2: Modifying this unit In order to add your custom parts, you need to parent them from this unit. The reason this unit works for this is the “inbox” array, which we can add our mods to. I recommend naming your units something memorable and it is vital they do NOT start with “.” or “_nameless”. I will be adding two custom parts, the custom model seen throughout this guide but also a hookup which will add the “bonfire” beacon onto a roofbar, to show that existing models can be used. After initial editing, mine looks like this: Note that there is a maximum of 12 characters per token in unit names, which are the parts separated by “.” – the last and first parts have the same limit which is why I have “spec_beac” instead of “special_beacon” as the latter is too long. Step 3: Adding the new unit(s) This step is rather easy, and involves only adding new units to the save. In most cases, they will be “accessory_hookup_data” however for custom air horns (no other sounds can be done) they will be “accessory_horn_hookup_data” with accompanying “sound_data” units (see existing horn hookups to show how they are set up) In most cases, all you need to do is add a value for “model” however some models you make may need “variant” and “look” to be defined also. “electric_type” may also be of use for lights however most, beacons included, use aux_light as the value for it. Below are how the two custom parts for this truck are defined: Note that the unit names match what we put in the “mail_ctrl” unit, and that the “custom” beacon instead is using the model of a default part – for those wanting local LEDs to put under lights, this is how it is done. Putting a name, icon and similar is also possible however these units will not be loaded into the menu so will never be seen. Step 4: Add the new part(s) to your truck Most save editors will be familiar with this. Simply add a new “slot_name” and “slot_hookup” to the correct “vehicle_addon_accessory” unit and you are done. The “slot_name” value should be the locator name noted earlier (should be “slot_” and then a number) and the “slot_hookup” value should be the unit name of your custom part. Below are the accessory units for this truck: And… that’s it! If you did everything correctly, you should now see the truck with the custom parts installed. Useful Information: If you are using custom textures and *.tobj files, these must be located in the "/home" subfolder of the SCS project folder and then copied the same as models. Custom "paintjobs" can be made by having a custom model which "wraps" around the original This can be done with owned trailers too, using the rear bumper side light slots Please leave a comment with any feedback you have about the guide. If you have any questions about this guide specifically then ask below, any questions regarding general save editing or Blender should be asked elsewhere.
    1 point
  11. ------Trucky Overlay------ 欧卡2&美卡 非官方插件 首先,感谢社区大佬 @dowmeister 开发的这款插件 附上Trucky Overlay原帖 FAQ: 这个软件有啥用? 显示实时路况信息(提前规避拥堵道路或城市) 显示你后方是否有车辆超车或者有对向车(在加来小道上非常重要) 自动保存录像(虽然有很多工具都支持录像功能,但这个Trucky有一个非常智能的行车记录仪>>>当发生碰撞时 自动保存视频) 可以非常精确的计算出现实生活中预计到达时间(亲测比国内导航软件预计时间还准) Trucky活动的申请和参与 下面附上好看实用的软件功能图 说了这么多,肯定有小伙伴着急的问这个Trucky怎么下载怎么安装和怎么使用 别急,我们一步一步来... 首先,单击下方的下载按钮(部分小伙伴可能需要使用加速工具下载) >>>Download the installer from Overwolf<<< 下载完后双击安装 Trucky OverlayInstaller.exe 安装完成后会自动打开插件页面 这里我们首先更改插件的语言为中文 (如果有想加入Trucky插件翻译团队的小伙伴,请加入我们的Discord https://truckyapp.com/discord ) 设置完语言后,我们可以勾选上你需要使用的功能 然后安装Trucky的遥测文件(用于检测游戏内的位置、速度等) 等待页面显示为已安装后,即可启动游戏 但是。。。等一下,好像有个事情忘记说了 由于部分小伙伴电脑存在权限问题 所以需要手动开启Overwolf的游戏覆盖 ( 打开Overwolf的设置界面 ) 在设置完全部的参数后,我们就可以启动游戏愉快玩耍啦(老老实实的守规矩) 关于快捷键(所有的快捷键可以自行在Overwolf中设定,见下图) >>>温馨提示: 游戏内使用Ctrl+Tab呼出Trucky和Overwolf设置<<< 下面附上默认快捷键的翻译(由于快捷键说明部分是程序的一部分,所以不能在软件中翻译) ALT + K 显示/隐藏 车队帮助 ALT + J 显示/隐藏 车队经理 ALT +F 显示/隐藏 好友列表 ALT+E 显示/隐藏 游戏内城市和道路的路况提示 ALT+G 显示/隐藏 插件下方窗口 ALT+ X 显示/隐藏 Trucky信息 ALT+ S 显示/隐藏 TMP服务器信息 ALT+ W 显示/隐藏 实时路况信息 ALT+ N 下一个Radio频道 ALT+ L 开启Trucky实时地图 ALT+ O 打开游戏内覆盖的设置 ALT+ H 播放或暂停Radio ALT+ A 上报交通事故信息 ALT+ P 上报信息给管理员(请勿滥用!!!) ALT+R 上报道路事件 ALT+M 上报交通事故给管理员(请勿滥用!!!) ALT+V 上报路边停车信息 ALT+C 开始录制视频 ALT+B 屏幕截图 ALT+Y 开启游戏内覆盖 ALT+U 上传图片 本插件免费,还不赶紧下载使用吗
    1 point
  12. Suggestion Name: Block Private Messages by ID Suggestion Description: As some encountered (also I) that players wont stop PMing you you have to block pms with /blockpm, unfortunately, it also blocks MSGs from friends you are driving with. I'd suggest for this like /blockpm [ID], so you can decide if you want to block all players or just the given one. (As soon as the player leaves, the ID will be deleted, the player not). Any example images: n/a Why should it be added?: It should be added so you can block PMs playerwise and can continue chatting with the friend you are running with and don't have the annoying messages from another player (as example because you reported him)
    1 point
  13. Unfortunately, there are no plans to set up a public collaborative project on GitHub for TruckersMP.
    1 point
  14. Hi @sgpch1983, I have reached out to mwl4 about your questions: "It is very hard to find anyone that is able to do such things. Standard C++ programmers often do not have any knowledge in creating such software. Threshold to join project as game developer is really high. We can sign proper contracts with new developers, it is not problem. Just finding anyone that can do such things is really hard. It is even hard for big companies." "it is impossible. SCS cannot do a lot of changes in one patch. They have to make sure everything is working fine with old saves, that features work, etc." "After some time there will be TruckersMP for 1.38, just wait."
    1 point
  15. Vær hilset! Vi har en anden officiel konvoj planlagt, hvilket betyder, at det er tid for os alle at mødes igen til en ny begivenhed! I denne månedlige rate har vi besluttet at tage dig med på en rejse på vejene i hjertet af basiskortet for at opdage de smukke snoede veje og indtage noget af landskabet! Slut dig med **Søndag 23. august 2020** klokken **17:00 UTC** Alternative tidszoner Starten af vores rejse er i Calais, hvor vi tager nogle meget naturskønne veje mod syd, Reims, Koln & Erfurt, inden vi når destinationen Magdeburg. Vi vil opdage nogle af landets ruter i hjertet af basiskortet. Da dette konvoj kun er på basiskort, betyder det, at DLC kræves for at du kan deltage i denne begivenhed. Konvojens varighed anslås til at være 90 minutter. Det vil være længere, hvis du er mod bagsiden af konvojen. Ingen pauser er planlagt, men du er velkommen til at trække ind på et sikkert sted, hvis du har brug for en hvile. Du er velkommen til at kommentere eller stille spørgsmål til vores forum emne Rute **Afgang:** Calais. **Destination:** Magdeburg. **Yderligere begivenhedsinfo:** Event Regler **|** **Server:** Officiel konvoj Ønsker dig lykkelig og sikker lastbil, og vi håber at se dig der! -TruckersMP Team Originalt indlæg:
    1 point
  16. 1 point
  17. I'm doing good @Coolio85 Thanks for asking
    1 point
  18. Merhaba @[KARAYEL]EmirhanKaya, TruckerMP kuralları ban maddesi: §2.8 Yasaklama(Ban) Uygulaması Nasıl Yapılır ● İlk üç yasaklama(ban) cezası Oyun Moderatörü inisiyatifindedir. ● Dördüncü yasaklama(ban) cezası bir(1) ay olarak uygulanır. ● Beşinci yasaklama(ban) cezası süresiz(kalıcı) olarak uygulanır ve geri dönüşü yoktur. Yeni yasaklamanın uygulandığı tarihten 12 ay eski olan yasaklar göz ardı edilir. Bu 12 aylık periyot bekleme süresidir. Yasaklama uzatmaları, yasaklama uygulanırken aktif olan yasaklara(12 aydan daha az) dayanarak yapılır ve bir yasaklama aktifken 12 aylık periyodu geçip süresi dolarsa o yasaklama etkilenmez. Yasaklanma geçmişinizde en az iki adet aktif uzatılmış yasaklanmanız varsa, Oyun Moderatörleri, geçen yıl kaç yasaklama aldığınıza bakılmaksızın sonraki yasağınızı kalıcı bir yasaklamaya uzatacaktır, 4. veya 5. yasağınız olduğu için uzatılan yasaklar kaldırılamaz, kesinlikle 1 ay ve kalıcı olarak hesabınızda kalacaktır. Üzerinden 1 sene geçmeyen yasaklanmalarınız aktif olarak kalıp yeni yasaklanma sürelerinizi etkileyecektir ayrıntılı bilgi için buraya tıklayınız Ayrıca diğer kurallar için buraya bakabilirsiniz -> İyi eğlenceler, KneyS.
    1 point
  19. Hello there! We are glad to hear that you were able to solve your issue. Thank you to everyone for helping here! If you require more help in the future, please do not hesitate to create another Topic or a Support Ticket. Kind Regards, Next7 TruckersMP - Support //locked and moved to Solved Topics.
    1 point
  20. thanks or the quick responses guys it worked now i am able to use the cam again thank you so much
    1 point
  21. //Moved to Turkish help (Yardım)
    1 point
  22. Sorun ve çzöüm olarak gidelim SORUN: Dediğin yolda giderken oyundan atma ÇÖZÜM 1 Single player yani tek oyunuculu mod da dediğin yolda gitmeye çalış. Eğer signel da atıyorsa bu sorun oyunsal sorundur. Bunun çözümü burada değil. SCS SOFTWARE mail inglizce mail atman ya da scs software forum üzerinden yazabilirsin. ÇÖZÜM 2 Oyunun dosyalarını bütünlemen gerekiyor sorun çıkarsa oyun dosyaları otomatik olarak güncelleyecektir. ÇÖZÜM 3 Yukarıdakilerden hiçbiri olmadıysa tırına taktığın çakarlar yani uyarı ışıklarını kapalı bir şekilde dene. ÇÖZÜM 4 Ekran kartını güncellemen gerekebilir. ÇÖZÜM 5 Hiçbiri olmadıysa başka bir yük almanız gerekebilir. EXTRA Aldığınız hata kodunu buraya yada google üzerinden aratabilirsiniz ve çözümü muhakkak olacaktır. İyi günler [TSP] Lorenzo
    1 point
  23. Hallo @Little_Mohikaner(GER/REC)! Schön zu lesen, dass die Antwort von Moritz geholfen hat! [Danke an Moritz an dieser Stelle.] Ich werde diesen Post jetzt schließen und in die Kategorie "Gelöst" verschieben. Solltest du zu irgendeinem Zeitpunkt nochmals ein Problem oder eine Frage zum Spiel oder TruckersMP haben, kannst du einen neuen Beitrag verfassen oder uns per Support Ticket direkt erreichen. Für schnelle Tipps lohnt es sich manchmal auch unserer Knowledge-Base zu durchsuchen. Die Knowledge-Base findest du hier: https://truckersmp.com/knowledge-base Mit freundlichen Grüßen, sanamaria TruckersMP Support //Geschlossen und zu Gelöst verschoben
    1 point
  24. Если вы посмотрите на моё сообщение, то увидите, что я не писал ничего подобного, я сказал что вы сторонник снятия ограничения, но разве это не так? Я так же не писал что именно вы летали 150? Я ничего такого не сказал и вы сами на себя "налепили стереотип". Я как раз и говорил со стороны всего сообщества, всех игроков, а не конкретных игроков и сторонников (не защитников!) безлимита. Конечно, в том, чтобы уворачиваться от быстронесущихся игроков есть что-то своё, экстремальное, но это было интересным лишь определённое время, ровно до того момента, пока это не стало нормой и влекло за собой постоянные пробки из-за аварий, множество репортов и разборок на дорогах. Это не то, что хотели видеть руководители проекта и совершенно не шло к определению "Симулятор". причина в предложении выше - гонки на скорости в 150+ стало нормой, а те, кто не хотел играть на полупустых серверах были вынуждены идти на риск и переходить на сервер, где больше игроков. а что изменилось? Так же есть те, кто едет на 1 км/ч но считает своей целью обогнать других, обогнать пробку, заблокировать дорогу. однако сейчас таких в разы меньше, мы всё больше видим организованное движение, игроки катаются колоннами. Или этого не достаточно? нужны постоянные рамминги, обгоны с подрезаниями? Зачем? Повозите внешние грузы с Wotr-a, вы увидите что по-сути ничего не изменилось, а вам будет что терять, если в вас кто-то врежется.
    1 point
  25. Type of event: Convoy Server name: Un Viaje Increíble (L.Salto) URL to thread: https://forum.truckersmp.com/index.php?/topic/97583-22nd-august-2020-un-viaje-increíble-3-logística-salto-public-event/ Organiser: [L.S] - Juanjuegos16 Date and hour of the event: 22 Aug 20:00 - 23 Aug 00:00 Participants: https://ets2c.com/view/87110/elleo-verona-hotel Event Rules: CC Allowed to block roads and wrong way drive. No overtaking, unless event staff. No Freeroaming. CC allowed out of bounds. Trailers required unless it is event staff. No Triple or Double Trailers are allowed. Public may only depart under the guidance of Event Staff or CC. Type of event: Truckfest/Convoy Server name: [BR] GCEE CONVOY - L'AUTO URL to thread: https://forum.truckersmp.com/index.php?/topic/98141-12th-september-2020-gcee-convoy-lauto-exp/ Organiser: @ThiagoBR_ Date and hour of the event: 13 Sep 00:00 - 13 Sep 05:00 Participants: https://ets2c.com/view/87501/djfrontier-truckersmp-erfurt-hotel Event Rules: Follow TruckersMP rules The event team's instructions should be followed without any hesitation. Any attempt to interrupt the event is considered trolling, and the normal procedure will be performed by the game moderators. It is not allowed to hit and/or block. (The Event staff can block roads and junctions to ensure the convoy goes in the right direction) All participants must exit according to the event team's instructions. This will be announced by the game's ad system by gaming moderators. The maximum weight of the trailers is 25 tonnes. We ask you keep at least 70-100 Metres from the truck in front and the truck behind you. Do not advertise your VTC while at the event All guests must have a truck and a trailer, only the events team and the train control can be with Skoda Driving the incorrect way is only permitted for Event Staff Blocking the intersections is only permitted for Event Staff. Event staff are only allowed to overtake on roads with a central reservation barrier. Overtaking the convoy cannot be performed by more than 2 event staff members at a time. Event staff are allowed to block the left lane to prevent other people from overtaking. No beacons (Only event staff can use beacons) No mods (This is to reduce crashes and lags) Please RESPECT all participants in the event. Prohibited the Use of Loads such as Heavy Cargo or Triple Trailer, in order to avoid delays during the convoy (Double Trailers is allowed). The Server will be intended for the Realization of the Convoy on the route that was previously posted. Free roaming away from the event is prohibited. The moderating team can kick any participant who comes at the beginning or the end in order to prevent (putting your vehicle or cargo in front of a VTC) the media team from taking pictures of the companies. Type of event: Truckfest/Convoy Server name: RLC Convoy URL to thread: https://forum.truckersmp.com/index.php?/topic/98115-22nd-september-2020-rlc-convoy/ Organiser: @VeLociTy XTRoLl Date and hour of the event: 22 Sep 18:00 - 22 Sep 23:00 Participants: N/A Event Rules: The following rules apply to all participants of the convoy excluding Event Staff: Participants found using RLC Event Staff player tags or similar will be punished under staff impersonation. Using a player tag containing ‘RLC’ when you aren’t a member of RLC is forbidden. As long as it is safe, participants must catch up to the convoy if a gap is present. Participants of the convoy must ignore traffic lights unless it is unsafe to do so. Anyone, unless stated otherwise by RLC Event Staff, can participate in the RLC Convoy even if you aren’t a member of RLC. Participants must follow RLC Event Staff instructions at all times. A trailer is required to participate in the convoy. Trailers, including those which have been save edited, must not exceed 10 tons; Heavy haul trailers which result in a large gap within the convoy are not allowed. Participants that have a higher latency or lag during the convoy must drive towards the back of the convoy. Free Roaming is not allowed on the event server at all times. Beacons are not to be used in the starting location and destination although they can be used while driving. Convoy participants must only leave the starting location when instructed to do so in an orderly (one by one) manner. Advertising of any kind, without permission from RLC Event Staff, is forbidden. Participants must remain in a single-file line while driving in the RLC Convoy. Overtaking during the convoy is not allowed without permission from RLC Event Staff. Impersonation of any event staff member is completely disallowed. The following rules apply to Event Staff only: Incorrect way, blocking and out-of-bounds parking is permitted for Event Staff in accordance with the rule below. Event Staff are allowed to overtake on roads with a central reservation barrier only. Overtaking the convoy cannot be performed by more than 2 event staff members at a time.
    1 point
  26. [GAME MODERATOR LEADER] @Schak Bruijn has been promoted to Community Manager.
    1 point
  27. [COMMUNITY MANAGER] @Mr. Calvin left the team due to lack of time.
    1 point
  28. Thank you so much for giving us feedback and updates. It is fantastic that you have opened up that communication and we are very great full even if it is delays at least we know , why and what is being done. so big thumbs up. I do have a question. every now and then I open the MP launcher and there are files to DL. Of course I get excited thinking we have a fix. but no. What exactly is being Downloaded ? and if its part of the fix why is not done in one bundle when ready ? just curious keep up the great work.
    1 point
  29. @ShawnCZek & Co, this issue is back again & yes it causes damage ( happened to be earlier ) then i saw it happen to this guy meaning its affecting everyone
    1 point
  30. Thanks for the info, The volvo bug will be fixed in 1.38?
    1 point
  31. Have you considered making the TruckersMP source code available as a collaborative project on GitHub? It would allow more devs to contribute to the project and allow users to enjoy new updates and features faster. I'm sure it would also allow mwl4 to get some of his personal life back What's the TMP team's opinion on this?
    1 point
  32. Thank you digital for the post.. Question: Why is mwl4 still the only person porting? Why doesnt he get some in to the team that can help him? maybe another friend of his he can trust with the code (as i understand that the security of the code is one of his high priority so nobody forks tmp).. And on that question.. what will he and the team do if scs puts more and more stuff ingame thats slows it so much down that he cant possible finish before the next patch comes?? Did he think about that yet? is there a plan? or do we than just have to always play on downgraded version?? i would appreciate an answer to that, and pls dont get me as hostile, im just very very curios about that and worry about tmp a little. btw. if you need to you may contact me if for any reason you have a question about my questions.
    1 point
  33. Congratulations to all participants ??
    1 point
  34. Hello KacaKTV, Thank you first of all for suggesting this idea, and I apologise for the delayed response. The idea you suggested is possible, and we have plans to implement something like this in the future. We, however, do not have an ETA on this yet. Due to this, I will be accepting the suggestion so we can look into it at a later stage. Accepted.
    1 point
  35. DLC: Beyond the Baltic Sea!
    1 point
  36. 文件位置: 您需要的所有文件都位于: “C:\ Users \用户名\文件\ TruckersMP\日志” 如果您找不到它,请在您的计算机上搜索TruckersMP。 您应该关注的文件是聊天和生成日志: 例子: chat_DD_MM_YYYY(例如:chat_29_12_2014) log_spawning_DD_MM_YYYY (example: log_spawning_29_12_2014) 需要的: 证据: 视频是最好的,但图片也可能用于某些违规行为,如侮辱或不适当的前缀。 对于其他违规行为,您必须提供视频。 证据应该包含/pinfo或以其他方式显示没有合理怀疑谁参与,用户的名称通常就足够了 聊天: 如果是聊天问题(比如他们持续咒骂,侮辱等),你可以拍下聊天的照片。 视频也可以工作,但是图片可以容纳更多的单词以获得更小的尺寸。 这样做的两种方式是: 打开游戏中的图片捕捉功能。 这要求你停下来,如果你这样做的话就在一个安全的地方做这样的事情,比如没有碰撞区域(任何维修店,装载仓库或向用户提供货物的地方,或车库)。 如果你不能找到无碰撞区,那就将车停在一个安全的地方。 打开一个不需要你停止的第三方软件。 大多数游戏录制软件都有捕获选项。 最常见的是Fraps,但是,也有Dxtory,OBS(可能也可能不正常工作)。 管理员提到了另外两个人,但他们发布的主题似乎已经消失了。 驾驶违规行为(比如恶意冲撞): 视频最适合驾驶违规行为,因为它会显示用户正在的违规行为。 如上所述,对于聊天,提到的3个程序将在游戏捕获中进行。 为节省带宽和时间,您可以使用程序编辑视频时间。 这个最容易获得的是Windows Movie Maker。 它可能不是最好的程序,但它的工作原理,基本上可以在xp上的任何Windows系统上运行。 对于像丢弃他们的拖车恶意堵塞交通等问题,图片就可以。 只需确保您在图片中显示游戏中的用户名。 用户的从TruckersMP ID : 您首先需要游戏中的用户名。 你应该总是在游戏中启用玩家名称显示。 TruckersMP ID可以从日志中获取。 打开日志并使用搜索/查找(Ctrl + F)功能。 搜索用户名并将其与事件发生时间进行比较。 原因,是因为您可能会在游戏中找到具有相同名称的其他用户。 TruckersMP ID位于“|”之后 如下所示 例子: 然后前往http://truckersmp.com/reports并使用违规者的TMP ID填写表格 对于视频,您需要的是来自日志或游戏中的TruckersMP ID(/ pinfo) 好消息? 没有坏司机逍遥法外。 坏消息? 很难成为坏司机 原文链接: @Darth Wazawai 真挚的祝福 Soul Knight TruckersMP Support
    1 point
  37. [GAME MODERATOR] @Bonnm has been removed from the team due to inactivity.
    1 point
  38. All official rules are in place during an official TruckersMP event. Although, there are some that are different from the public servers. Be sure to follow these rules when attending an official TruckersMP event. Last updated: 03 Nov 2023 Overtaking - It is not permitted to overtake during a convoy. If you are overtaking, you will be kicked from the server on your first offence. The second offence will be a ban depending on the situation. Cars - Use of cars are prohibited during any convoys organised by TruckersMP as they are reserved for staff. The only cars you will see during a convoy will be either Game Moderators or the Event Team. If you are caught using a car during an event, you will be kicked from the server. Repeated offences may result in a ban for the duration of the event. Reckless Driving - Please ensure that you are keeping a safe distance from the player in front of you, to ensure you can stop safely. There will be Game Moderators watching over the event, making sure that participants are acting appropriately. Free-roam - Roaming throughout the server and not following the event is not allowed. You must be participating with the convoy, or in the surrounding areas. Failure to comply will result in removal from the event server. Convoy Control - You must follow convoy control instructions given by the TruckersMP team. They are there to ensure that everyone is driving in the correct direction and alert you of upcoming hazards. You can identify them by their coloured usernames and in-game tag! They will be driving a police car. Their instructions must be followed at all times, otherwise, you will be removed from the event server. Signs and barriers - You must adhere to any overhead signs (Including the "Red X"), directional arrows, barriers and any other object placed down on the road. You must not drive around them and/or ignore them as they are placed to ensure your smooth passage at our events. Trailers - Unless explicitly stated otherwise, a trailer is required to participate in our convoy's. For Euro Truck Simulator 2; you should not exceed two (2) trailers. For American Truck Simulator; you should not exceed two (2) trailers with the exemption of the base triple. Heavy Haul cargo is not permitted for either game (empty trailers are permitted so long as you are not causing a gap). If your trailer is causing gaps in the convoy, you may have to pull over or teleport to the Services. Traffic Signals - The convoy will have priority over traffic signals. It is not required for convoy participants to stop at red traffic signals, or yield at junctions unless directed otherwise. The event servers are only online for the duration of the event, they are not available 24/7.
    1 point
  39. VectorPL Darkmichi2 joined ETS2MP Team as Forum Moderator.
    1 point
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