Jump to content


Popular Content

Showing content with the highest reputation on 02/26/20 in all areas

  1. 21 points
  2. 13 points
    Had a lovely C-D drive today /w @JB2783 & @Knusperschnitzel Good evening all
  3. 13 points
    #DiscoveringItaly #Mercedes-Benz Happy Wednesday
  4. 11 points
    Business trip with @HérissonMan Good night King Regards, Dominik [SK] TruckersMP Game Moderator
  5. 8 points
    w/ @[Kobra] Yusuf.K :feelswowman: Good evening
  6. 8 points
  7. 5 points
    The "Pries" 164 Palermo, Italy
  8. 3 points
  9. 3 points
    GökBörü™ https://truckersmp.com/vtc/71 -
  10. 3 points
    I only dislike the renault because the magnum looks like a vertical brick on wheels. The iveco is alright and i personally love that horn they put on the hi-way.
  11. 2 points
    We love to bring you new game updates, especially when they contain some cool features that you have requested for a long time; and we really appreciate all the help our great community provides with testing each new update during the open beta stage. Today, we'd like to invite you to help us finalize the features that are coming to American Truck Simulator along with the next update. Please read below, and if you like living on the edge, get ready to join the 1.37 Update Open Beta. So what's coming with it, you ask? Let's start with the major thing on the list - a new sound engine! As you probably read in our first tease of this development (if not then you can find it here), this is the first planned phase of bringing new and better sounds to our games. With the 1.37 update, we are radically redefining the way we mix vehicle and environment sounds. We are switching from having two separate sound sets for the interior and exterior of your truck; to a new system which is based on a unified SFX set with various filters and effects applied on it during the final composition. The end result sounds fantastic to our ears already, and we are just getting started. We are really looking forward to your reaction! You can also expect new sound for most of the AIs (including trains) and experience true Doppler effect as the first fruits from the integration of the FMOD sound library. Please note that any of these new sounds still might be subject to further changes according to the feedback we need to gather first. As a benefit from the new sound mixing approach, we are happy to bring you a new feature that we have already quietly teased here. Did you spot it? At long last, you can open your truck windows! Some may consider it a gimmick, but many of you have been calling us to introduce this feature for years. You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at some big junction. Back to the most important thing, your help! We are releasing this open beta today with sound modders in mind. The changes are radical from their point of view, as they will need to re-learn a lot of the techniques used. We appreciate our modding communities' passion and dedication and we expect modders to be able to raise the bar again as they become familiar with the new way to implement sounds into the game. We are bringing out the open beta early as we are eagerly looking forward to receiving your feedback and constructive criticism to be able to iterate where needed. Because our programmers and SFX guys have already invested a huge amount of time into this feature, we understand there is still a lot of work ahead of us. If you want to read more and help us with this task, please visit the dedicated modding wiki at this link. More info will be added there with the progress. Another addition you might have spotted in a recent social media teaser is the "walk-around feature." Our game world is generally not designed for exploration on foot, but we figure that fans of trucks may welcome a new closer perspective to view their favorite machines and appreciate how impressive they look. Getting up close may also be of use when you need to tune up your rig and match the color of your rims with the cabin's paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game's service and vehicle browser. We had to redesign the "garage" scene a little to make more space and way for the cameras, hopefully, you will appreciate it. Hungry for more? Then get ready for some food tanks! And we mean literally food tanks because, with this update, a new type of trailer comes available to buy and customize. These beauties were highly demanded for some time and so we're glad and proud we can bring them for you, our #BestCommunityEver! Last but not least, for owners of the Steering Creations Pack DLC, we are about to expand the content of the DLC with an additional bunch of steering wheels. Not all of them are ready yet, but our 3D graphic artists are finishing them and we expect to introduce them in stages during the open beta period. Let's take a look at the full list of the new features coming with 1.37 Update for American Truck Simulator: VEHICLESFood tank trailer (ownable)Paintjobs for bulk feed and hopper trailers (including the content of Classic Stripes Paint Jobs Pack and Halloween Paint Jobs Pack DLCs)FEATURESFMOD implementation with all existing sounds and few improvementsOpenable windows on all trucksAI movement and sound behavior improved (featuring FMOD)Walking camera in truck or trailer configuration screen (plus new garage scene)TOBII EYE TRACKINGEye-tracking pause key function fixedAutomatic eye-tracking pause while the game is paused/in UISettings hotkey visibility in UIMODIngame sounds completely reimplemented for FMODEngine power range data (instead of boost value)Exhaust gas temp gauge animationAI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers) So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section. During open betas, we are operating a dedicated alternate site for World of Trucks, which is used to safely test all new features. Please visit the World of Trucks Open Beta web for more information. Also, check our modding wiki to get details pertaining to mods for the game. If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → public_beta → 1.37 public beta. No password required. View the full article
  12. 2 points
    I just can't keep away from you guys! xD. I'm away on holiday but I still have to check up on you guys here. lol
  13. 2 points
    My least used truck brands; Scania Volvo DAF The brands above, are just over saturated. Can't go x amount of miles until you see the same truck over and over again. People say the MAN, Renault & Iveco are bad trucks. I 110% disagree with anyone that says that. I have been driving a Renault prior to the Range T and it's a great "working mans truck." The game isn't about having a 750hp engine or driving 110km/h and running stop signs or red lights. Driving with a JSpec truck makes you appreciate the game a lot more. Sure I might drive up hills slowly or might take a minute for me to get to my cruising speed on the highway but the MAN, Renault & Iveco trucks are where it's at. If you drive one of those three trucks on a regular basics
  14. 2 points
    @Tuna_ @•Nika• @BL4CK$K1LL @NightTruck34RUS @SH13LD @BL4CK$K1LL @DarkMoon [RU/EN] @•Nika• @TARK777
  15. 2 points
  16. 2 points
  17. 2 points
    This feature will be added in the future. Accepted.
  18. 2 points
  19. 2 points
  20. 2 points
  21. 2 points
  22. 1 point
    Abaixo você pode ver todos os membros da equipe da TruckersMP que são Portugueses ou Brasileiros, isso não significa que apenas porque eles falam o mesmo idioma que você, terás o direito de spammar-los pedindo unban ou qualquer outra ação a algum membro da equipe, por qualquer motivo que seja. Você poderá solicitar ajuda, porém tenha em mente que somente os membros do Suporte tem a obrigação de oferecer apoio aos usuários, o resto da equipe não tem nenhuma obrigação disso, porém podem lhe ajudar. @Nataliia @David Edson @Mike Dragon @Flindix @LUIG @Baratako @ThiagoBR_ @Kayr0 @DJFrontier @sQCF - Beater @Tuna_ @Flindix @Mystere @Dreamy' @Tuna_ @Mike Dragon Sinta-se a vontade e bom jogo! Este tópico será atualizado constantemente conforme mudanças na Staff sejam feitas.
  23. 1 point
    ¡Saludos! Nos acercamos a finales de febrero, lo que significa que es hora de nuestro convoy mensual. En esta ocasión, hemos decidido llevarlo a un viaje a través del último DLC de mapas ETS2: Road to the Black Sea! Únase a nosotros este domingo 23 de febrero de 2020 a las 18:00 UTC (Zonas horarias alternativas) Comenzando nuestro viaje en una de las fronteras más grandes (en el norte de Edirne), cruzaremos a través de Turquía, Bulgaria y Rumania. En estos países, exploraremos algunas de las carreteras más hermosas y las increíbles vistas que ofrece Road to the Black Sea. La duración del convoy se estima en 90 minutos. Puede ser más largo si estás en la parte trasera del convoy. No hay descansos programados, pero puede ir a un lugar seguro si necesita descansar. ¡Siéntase bienvenido a comentar o hacer preguntas en nuestro tema del foro! Ruta Salida: Frontera amplia (en dirección norte), Edirne, Turkey Destino: Cluj-Napoca, Romania Información adicional del evento: Reglas del evento | DLC: Road To The Black Sea | Servidor: Official Convoy Le deseamos un feliz y seguro camionaje, y esperamos verlo allí! -TruckersMP Team ---> Post Original: https://truckersmp.com/blog/195
  24. 1 point
    1.37 beta for ATS is out!!! Some pretty cool stuff added!
  25. 1 point
    Nos encanta traerte nuevas actualizaciones de juegos, especialmente cuando contienen algunas características interesantes que has solicitado durante mucho tiempo; y realmente apreciamos toda la ayuda que brinda nuestra gran comunidad para probar cada nueva actualización durante la etapa beta abierta. Hoy, nos gustaría invitarlo a que nos ayude a finalizar las características que llegarán a American Truck Simulator junto con la próxima actualización. Lea a continuación y, si le gusta vivir al límite, prepárese para unirse a la Beta abierta de actualización 1.37. Entonces, ¿qué viene con eso, preguntas? Comencemos con lo más importante de la lista: ¡un nuevo motor de sonido! Como probablemente leyó en nuestro primer adelanto de este desarrollo (si no, puede encontrarlo aquí ), esta es la primera fase planificada de traer nuevos y mejores sonidos a nuestros juegos. Con la actualización 1.37, estamos redefiniendo radicalmente la forma en que mezclamos los sonidos del vehículo y del entorno. Estamos cambiando de tener dos conjuntos de sonido separados para el interior y el exterior de su camión; a un nuevo sistema que se basa en un conjunto SFX unificado con varios filtros y efectos aplicados durante la composición final. El resultado final ya suena fantástico para nuestros oídos, y recién estamos comenzando. ¡Realmente esperamos su reacción! También puede esperar un nuevo sonido para la mayoría de las IA (incluidos los trenes) y experimentar el verdadero efecto Doppler como los primeros frutos de la integración de la biblioteca de sonido FMOD. Tenga en cuenta que cualquiera de estos nuevos sonidos aún podría estar sujeto a cambios adicionales de acuerdo con los comentarios que necesitamos reunir primero. Como beneficio del nuevo enfoque de mezcla de sonido, nos complace ofrecerle una nueva característica que ya hemos presentado aquí en silencio . ¿Lo viste? ¡Por fin, puedes abrir las ventanas de tu camión! Algunos pueden considerarlo un truco, pero muchos de ustedes nos han estado llamando para presentar esta función durante años. Ahora puede disfrutar de la continuidad de los niveles de sonido entre una cabina bien aislada con ventanas cerradas y el rugido del tráfico que viene del exterior cuando baja las ventanas completamente. Pruébelo especialmente cuando llegue a la hora pico en el camino o en algún cruce grande. De vuelta a lo más importante, ¡tu ayuda! Estamos lanzando esta beta abierta hoy con modders de sonido en mente. Los cambios son radicales desde su punto de vista, ya que tendrán que volver a aprender muchas de las técnicas utilizadas. Apreciamos la pasión y la dedicación de nuestras comunidades de modding y esperamos que los modders puedan volver a subir el listón a medida que se familiaricen con la nueva forma de implementar sonidos en el juego. Estamos lanzando la versión beta abierta temprano, ya que esperamos ansiosamente recibir sus comentarios y críticas constructivas para poder iterar donde sea necesario. Debido a que nuestros programadores y personal de SFX ya han invertido una gran cantidad de tiempo en esta función, entendemos que todavía nos queda mucho trabajo por hacer. Si desea leer más y ayudarnos con esta tarea, visite el wiki de modding dedicado en este enlace . Se agregará más información allí con el progreso. Otra adición que puede haber visto en un reciente teaser de redes sociales es la "función de recorrido". Nuestro mundo de juego generalmente no está diseñado para la exploración a pie, pero creemos que los fanáticos de los camiones pueden recibir una nueva perspectiva más cercana para ver sus máquinas favoritas y apreciar lo impresionantes que se ven. Acercarse también puede ser útil cuando necesite ajustar su equipo y hacer coincidir el color de sus llantas con la pintura de la cabina. Así que aquí estamos con una pequeña característica adicional de 1.37, una forma alternativa de controlar la cámara en el servicio del juego y el navegador del vehículo. Tuvimos que rediseñar un poco la escena del "garaje" para hacer más espacio y espacio para las cámaras, con suerte, lo apreciarás. ¿Tienes hambre de más? ¡Entonces prepárate para algunos tanques de comida! Y nos referimos literalmente a los tanques de alimentos porque, con esta actualización, un nuevo tipo de trailer viene disponible para comprar y personalizar. Estas bellezas fueron muy demandadas por algún tiempo, por lo que estamos contentos y orgullosos de poder traerlas para usted, ¡nuestra #MejorComunidadEver! Por último, pero no menos importante, para los propietarios del DLC Steering Creations Pack , estamos a punto de expandir el contenido del DLC con un grupo adicional de volantes. No todos están listos todavía, pero nuestros artistas gráficos en 3D los están terminando y esperamos presentarlos por etapas durante el período beta abierto. Echemos un vistazo a la lista completa de las nuevas características que vienen con la actualización 1.37 para American Truck Simulator: VEHICULOS Tanque de comida remolque (propiedad) Paintjobs para remolques de alimentación a granel y tolva (incluido el contenido del paquete clásico de trabajos de pintura de rayas y los DLC de Halloween Paint Jobs Pack ) CARACTERISTICAS Implementación de FMOD con todos los sonidos existentes y pocas mejoras Ventanas que se pueden abrir en todos los camiones Movimiento AI y comportamiento de sonido mejorado (con FMOD) Cámara para caminar en la pantalla de configuración de camión o remolque (más nueva escena de garaje) SEGUIMIENTO DE OJOS TOBII Función de tecla de pausa de seguimiento ocular fija Pausa automática de seguimiento ocular mientras el juego está en pausa / en la interfaz de usuario Configuración de visibilidad de teclas de acceso rápido en la interfaz de usuario MODIFICACIÓN El juego suena completamente reimplementado para FMOD Datos del rango de potencia del motor (en lugar del valor de refuerzo) Animación del indicador de temperatura del gas de escape Ajuste de datos de AI (potencia del motor en lugar de par y caja de cambios, anulación de masa de vehículo para remolques) Así que disfrute de todas las nuevas incorporaciones, pero recuerde: es solo una versión beta abierta, no una versión pública estable, por lo que puede encontrar errores, inestabilidad, problemas o fallas. Está completamente bien si quieres esperar el lanzamiento final. Pero si está interesado en ayudarnos a avanzar más rápido, apreciaremos todos sus comentarios sobre nuestro foro y sus informes de errores en esta sección . Consulte nuestra wiki de modding para obtener detalles relacionados con las modificaciones para el juego. Si desea participar en la versión beta abierta, puede encontrar esta versión en la rama public_beta en Steam. La forma de acceder es la siguiente: Cliente Steam → BIBLIOTECA → haga clic derecho en American Truck Simulator → Propiedades → pestaña Betas → public_beta → 1.37 beta pública. No se requiere contraseña +info: https://blog.scssoft.com/2020/02/american-truck-simulator-beta-137.html
  26. 1 point
    100% agree with that i personally like the Range T alot more than their other trucks also the MAN is a very good truck imo all trucks in the game are great in their own ways. I quite like the sound of the MAN Euro 6 but Scania v8 is best for sound.
  27. 1 point
    Witam, Wątki, które są w Nieaktywnych tematach po tygodniu nieaktywności zostają przeniesione do Nierozwiązanych tematów. Tak samo jak w innych przypadkach zmuszony jestem umieścić Twój wątek w Nierozwiązanych tematach. Z poważaniem, Chev Community Moderator // Przenoszę do Nierozwiązanych
  28. 1 point
    Wishing everybody a Good and Save Trucking
  29. 1 point
    My least used truck brands iveco and renault. The reason is that the hp are low and looks not good. (Except for new models)
  30. 1 point
    Thanks for the follow
  31. 1 point
    Merhaba @ENES55TR, Gönderdiğiniz log'dan anladığım kadarıyla, DX11 hatası alıyorsunuz. Ya bilgisayarınızda DX11 problemi mevcut yada yüklediğiniz bir mod DX11 ile uyumlu değil. 1- Modları kapatıp, yeni bir profil oluşturarak oyuna girmeyi deneyin. Problem çıkmazsa demektir ki, kullandığınız modlardan birisi DX11 ile uyumlu değildir. 2- Güncellemeleri yapın. DX11 Güncellemek için: https://www.microsoft.com/en-us/download/details.aspx?id=35 Ekran kartınızı da güncelleyin. Eğer işe yaramazsa OpenGL modunda oyununuzu başlatın: - Steam kütüphanenizi açın, - ETS 2'yi seçip OYNA butonuna basınız, - Açılan pencerede, "Launch with OpenGL" seçeneğini seçin, - Oyuna başlayın, oyun açıldıktan ve birazcık sürdükten sonra oyunu kaydedip, oyundan çıkın. - Oyundan çıktıktan sonra, TruckersMP uygulamasını çalıştırmayı deneyin. Daha önce atılan postlardaki çözümleri denediğinizi varsayarak bu çözümleri öneriyorum, Sorunun devam edip etmediği ile ilgili geri dönüşünüzü bekliyorum. İyi oyunlar. Next7
  32. 1 point
    Suggestion- engine overheat in trucks and cars. Why it should be added-it will bring the awaited feature in truckersmp.It will open a new world of realism to the players. How the feature would function-if you red line or drive near red line rpm for a fair bit of like 5 mins continuously driving on red line or near it your truck engine would overheat and will have to be stopped for cooling it down.
  33. 1 point
  34. 1 point
  35. 1 point
  36. 1 point
  37. 1 point
    Honored to be part of this amazing team. Prime boys @issam0707& @Andreas A.H
  38. 1 point
    I would like to thank everyone who attended "Clara's Dream 2020" yesterday. It was a true success. We've raised £995.24 so far. Running 3 teams at once was stressful at times, but everyone worked together and they all pulled it off. Thank you to, Event Managers: @RADIOJAY #TeamEHH @EHHVTC - Ollie @EHHVTC Examiner l Tidders @EHHVTC DM I danbrown2002 Streamers: @Krewlex @Courtz49 @Shay_MacLennan | Ess & The Dublin Gamer Event Supervisors: @IethaI @Savage. Event Department: (CC/ Vehicles Team) @Andreas A.H @Bolts @Chillpadde @issam0707 @Nathan7471 @smackywacky_ @Supreme_TMP @VeLociTy XTRoLl @Warhammer9x @Fezz98 @Vexus. @BigDave1985 @Gullbrann @Voltera @Jeronimeau @Luca The Digger Driver | Jamie, david, Flaming, Elvis. Media Department: @creepergamingboy @RookieCookie @TheWilliamTW @G4M3P1X3L @sanamaria @TnT404 | Handcuff GM Support: @3ventic @Whitelodge @Aek177 @Fezz98 @IethaI If I have missed anyone, please comment below and i will add you. Here are a few photo's submitted in the Clara's Dream Discord. Staff Photo:
  39. 1 point
    GökBörü™ @bobi124
  40. 1 point
  41. 1 point
  42. 1 point
    Most of the country paint job paints I never use, not only because it is likely that people won't even see it, but I don't find any of them particularly attractive. If you're constantly moving between countries in-game, then the only paint that makes sense is that of your nationality, and the ones for my nationality I personally think are meh. I also practically never put any bull bars on my truck at all. I think the ones currently in the game make trucks look worse. I can also agree with the Michelin man though, not used that for years.
  43. 1 point
    Dear players, We are looking for new Community Moderators to help engage the community on the Forum or Discord as well as ensure that the community follow the TruckersMP rules. Community Moderator Duties: As a Community Moderator, you may have some of the following responsibilities: Forums: Create positive community interaction; Ensure all topics, posts, replies, status updates and messages comply with the official TruckersMP rules; Moving mistakenly submitted topics to the respective sections; Keep the forums organised; Archiving inactive topics; Handling the forum reports; Dealing with Suggestions. Discord: Create positive community interaction; Ensure all content posted in the Discord Guild complies to all Discord rules; Regularly work with the Community Moderator Manager to look at suggestions; Regularly review the Discord Guild rules and work with the Community Moderator Manager to rewrite them; Work with our users to keep a clean environment. Additionally, we encourage every Community Moderator to be active on social media, the public Discord guild and forums in order to be informed about everything. The more you know, the more valuable you are for the team and the better you will understand various situations. Joining requirements: Have good knowledge of TruckersMP and the rules Must be a member of TruckersMP for at least 12 months Must be registered on the TruckersMP forum for at least one month No bans within the last 12 months Must have no more than 3 bans Active on the forum Must have overall good behaviour, which includes in-game, forum, Discord and our official social media pages Language skills - English is necessary; being bilingual will be an advantage. Good communication skills Resilient, active and flexible Ability to work within a team and on your own at times Eager to learn and progress your knowledge Organised and adaptive Be able to accept constructive criticism Previous experience is an advantage, but not a necessity Forums: To be registered on the forum for at least 6 months There is no minimum of posts, however, we strongly encourage you to interact with the community Discord: Good activity on the Discord. Our guideline is participating in conversations every other day for 1 month. Social Media: Excellent activity and interaction on the forums OR perfect Discord activity, so we can see how you interact with people. Optional: Previous moderation experience. About Applying: You can only apply once in this recruitment round; You must have a forum account; Having knowledge of others languages may give you an advantage. You must however know English. We are looking for members who can speak Chinese, Hungarian, Russian, French, Turkish, Portuguese, Spanish, Romanian, Dutch and German. Sound good? You can send in your application here: https://truckersmp.com/recruitment End of recruitment: September 17th 2019 at 00:00 (UTC) Good luck!
  44. 1 point
  45. 1 point
    Multi player with friend! https://steamcommunity.com/sharedfiles/filedetails/?id=1388873279
  46. 1 point
    https://steamcommunity.com/sharedfiles/filedetails/?id=1387213958 my new truck!
  47. 1 point
  48. 1 point
  49. 0 points
    pls my game moderator plsplsssssssssssssssssssssssssssss
  50. 0 points
    [GAME MODERATOR] @ALCRY has been promoted to Game Moderator Leader.

  • Create New...