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Showing content with the highest reputation on 12/06/19 in all areas

  1. Good Night Have a nice weekend ? Road to the Black Sea DLC Giveaway HERE
    16 points
  2. [EVENT TEAM] @Whitelodge transfers to the Add On Team. He will stay in the Event Team as additional rank.
    12 points
  3. 10 points
  4. I haven't streamed recently, therefore it's time to do so! Why don't you drop by and say hi? https://twitch.tv/martin_tmp
    7 points
  5. Alemin hızıı delikanlısı, Mafya Rego ile. w/ @RequieB ? wolvesvtc.com
    6 points
  6. [GAME MODERATOR] @The B3AST leaves the team due to lack of time.
    6 points
  7. I swear to banana, if I ever accept a friend invite on Steam, from any of the random people I never even heard of before and that completely ignored the message I have on my profile... ...I'm SO going to send this video to every single message they send to me. I swear!
    4 points
  8. Hello, how are you guys? I'm passing here quickly to invite Everyone to another GCEE Convoy that will be held this Saturday. We count on His Presence! Olá, Como vocês estão? Estou passando aqui rapidamente para convidar a Todos para mais um Comboio GCEE que será realizado nesse sábado. Contamos com a Sua Presença!
    3 points
  9. Не страдать, а играть в симулятор )
    3 points
  10. Corsica is a nice little Island for a short holiday tour. Now it's time to explore the rural roads of the Road to the Black Sea DLC. ?
    3 points
  11. Red Line Cargo Convoy - 03-12-2019
    3 points
  12. You clearly aren't paying attention to the context... You say a lot of the errors people are talking about are because of the new update changing quite a lot. And I replied with the fact y'all have had an entire month to look at ATS' 1.36 update to get a good idea of what ETS2's 1.36 update was gonna look like, since they share a lot of the same code. And so I asked why y'all hadn't spent the month learning what all changed. I then mentioned it seemed like a wasted opportunity, or might have simply been laziness on the devs part. Because it looks pretty clear that y'all didn't bother learning what changed at all, given the amount of horrendous bugs present in this latest TMP patch. And, to be honest, I really shouldn't be surprised. I really should expect this by now. Y'all also don't seem to understand the concept of testing internally before pushing updates. And before you say "You guys are the beta testers", even SCS has loads of internal testing before any beta is made public. No reason y'all can't start your own internal testing team. So, rather than be smart about updates, y'all patch the mod up to barely running and then push it immediately. You also don't seem to care about timing updates. The release date for RttBS was known for about... A week before it released. The release date was announced November 28th. https://blog.scssoft.com/2019/11/road-to-black-sea-release-date.html I find it extremely hard to believe y'all didn't know the release date. So, instead of waiting for RttBS to also release and to work on support for it, y'all immediately push an extremely broken update for TMP to "support" 1.36 a day before the DLC drops, and wasted a load of time in doing so because the update was made near immediately obsolete by RttBS releasing. And don't even try to say you weren't expecting SCS to release another patch with the DLC release. Because anyone paying attention even in the slightest, to previous DLC releases, should know that additional patches accompany DLC releases, especially map expansions. Y'all are REALLY bad at what you do. It's sad, honestly. Y'all have been developing Truckers MP for what... 4? 5 years now? And rather than be smart about updates, y'all cave to people demanding the latest patches be supported immediately, and in doing so you rush out broken updates. Y'all realize all the people demanding "updayte nao!" will still be here if you take a week or two to update, test internally, and make sure the update is gonna be relatively stable and bug free? Like. They're not going anywhere. There is literally no reason to rush updates. At all. Take this however you wish, but: Grow a thicker skin. Toughen up, nut up, and ignore demands for the latest patches to get supported. Start being actual developers and start doing things the right way. If it means a TMP update ends up being delayed until after New Years? So be it! At least then we, the players, can be assured the update will actually work correctly for once and not be a broken mess that was clearly rushed and had no thought put into it.
    3 points
  13. 3 points
  14. Let the journey begin... ?? (These photos was taken in my favorite city, the city where i live: Burgas, Bulgaria.) ??
    3 points
  15. Good morning everyone, have a wonderful day.. ?
    3 points
  16. 3 points
  17. Suggestion Name: More Warns - less Bans ? Suggestion Description: Hey Guys ... im rly a Guy who drives "normal" or "better than other" .. for a little accident a 5 days ban ? O.o its to much ? my last ban was 07.july in a convoy @ a no collision area ... for this i got a 3 days ban ?! lul ? Can u add a Warn-System for Players who drive fast and do a crash without an intent ? People who drive on the wrong side -> ban, they're trolling with intents ... But a overtake with a unintentional hit = ban = to much ... Pls consider my Suggestion ... we all need player on the server and a ban for a little accident is hard (its no flame about my ban atm) Any example images: Why should it be added?: Warn System for Players who have accidents without intents
    2 points
  18. @Sanguinem Luna: In last month, we had to support multiple versions of American Truck Simulator because as you could notice, there were some other updates and binary changes to the game we had to support. With the current size of this project, it takes some time to support even little updates to make sure everything is working as intended, especially on these major updates. However, it cannot always go well. We are only a community modification, not a company. Therefore, we cannot afford paying testers that would spend a full day in our modification trying to find all bugs and report them properly. And you cannot really expect anybody to do this for free. As all staff members are only volunteers, their time is very limited as this is only a hobby for them, not a job. In fact, most of our staff members are either employees or students. Therefore, if we wanted to have the coverage of testing like game studios, testing such a version would take one or two weeks at least. Additionally, we need multiple people with different hardware to test so the testing time would take much longer. And this also applies for developers. In fact, since the beginning of the project only one person has been doing these support updates. And this very one person was working on this project on his own for 4 years. In the middle of this year, I slowly started joining the game development, too, however, I still do not know all the necessary things to fix all bugs and provide solutions to all requests. Note: all updates are tested before the release, however, due to reasons mentioned above, not all bugs can be found quickly, and some bugs can be missed even after weeks. At the end of the day, this project is still in the alpha stage. I can notice from your rant that you probably do not fully know what the alpha stage really means. Thus, I am providing you this very nice text from Wikipedia: https://en.wikipedia.org/wiki/Software_release_life_cycle#Alpha The release date was known, indeed. However, what does that mean for us? We do not get the content earlier than other players as in fact we are still only players. Additionally, yes, SCS often releases patches for their new DLC and I am glad for this as it can be seen they care about the community. But again, how is this useful for us? We do not know how many patches will be there and I am very sure the majority of players want to play the DLC in the multiplayer a few days after the release, not a couple of months after the release. You have probably not paid attention to our social media, Discord or the forum at all. When a new update is released and we do not support it, we get spammed everywhere about the update and asking when it gets released. And trust us, we want to provide the support as soon as possible; same as the community does! Just check graphs of any game. The game is always mostly played when it gets some new content and/or features. Not several months after. And before you get to replying to the next question, try to see the other side of the coin, too. Because if you really think it is that easy, you can become our another developer and make this better, do you not think so? At the end of this text, I want to apologize for such a poor communication about the releases and updates. However, we prefer to do real work to only talking.
    2 points
  19. 2 points
  20. Welp, MP is rly broken. Guess those who need to F7 have to find another way to go to service...
    2 points
  21. Just started happening today. Is this to do with the steam API warning?
    2 points
  22. Hey BaianinhoAleki, Would you be able to choose a server closer to you or go in a less populated area to see if that would resolve the issue? Regards, _J-M
    2 points
  23. I don't know if y'all are aware, but the game code between ATS and ETS2 is nearly identical. How would I possibly know this? Well, SCS has said it themselves. Remember when ATS used to be on like 1.6? While ETS2 was on something like 1.18? (not meant to be accurate, but meant to give you a picture of how it used to be a year or two ago). And you see now how ATS and ETS2 are on the same patch level and getting about 99% of the same features each update? Yeah... Y'all remember why that was? It was because over two years ago, SCS announced during a new open beta that they'd be bringing the two games in line with each other, with the same version numbering. This was originally for communications purposes, but IIRC, later on went to bringing the two games to the same feature and code level. This was so they'd have less work to do by having the games share damn near identical code to each other. Proof? Here: https://blog.scssoft.com/2017/07/american-truck-simulator-128-open-beta.html And more proof, by them literally saying, and I quote, "In the frenzy of releases at the end of last year, we have not managed to sync the codebases of American Truck Simulator and Euro Truck Simulator 2 to the same revision.": https://blog.scssoft.com/2018/01/american-truck-simulator-130-update.html So, while ATS had 1.36 for over a month, why weren't y'all using ATS 1.36 as a learning base for what all had majorly changed so y'all would have had a better idea for what changed in ETS2 as well? Seems like a wasted opportunity to me. Or laziness? Also, why bother supporting 1.36 a day after ETS2 got it when everyone knew that RttBS was coming literally the next day? Y'all updated the mod, only for it to become instantly outdated again. Like? !?!? What sense does that make? None. It makes no sense. At all. Whatsoever. In even the slightest of ways. Zilch, zip, nada.
    2 points
  24. I have the same problem...please Fix !
    2 points
  25. 2 points
  26. Went for a drive today, from Luga (RU) to Debrecen (HUN), chose my oldest truck for that, it'll have the honor to go to Romania first too. Last refill in Russian, for some time at least Classic Warszaw Found New Holland on two tracks (wtf?!) Finally made it, waiting for release.
    2 points
  27. [Trainee] @[WT] Talwinter has been promoted to the position of Report Moderator. [Trainee] @Callum Johnson has been promoted to the position of Report Moderator. [Report Moderator] @WelshGaz has been promoted to the position of Game Moderator. [Report Moderator] @Xiolin has been promoted to the position of Game Moderator.
    2 points
  28. CologneCargo lädt euch recht herzlich ein zum Konvoi am 09.11.2019. Motto für diesen Konvoi: Großauftrag - Container nach Nürnberg Datum: 08.12.2019 Treff: 17:30 Uhr Abfahrt: 19:00 Uhr Start: Klaipeda - Containerhafen Pause: Posen - Stokes [10 Minuten!] Ziel: Nürnberg - Stokes Server: Simulation 2 Trailer: Ja Discord: https://discordapp.com/invite/7dZAQ2s Teamspeak: ts.convoy-security.de Erforderliche DLC: Beyond the Baltic Sea Trucksbook: https://trucksbook.eu/convoy/3803 Sollten wir bei Trucksbook über 100 Teilnehmer haben, werden wir einen Event-Server beantragen. Weitere Infos hier: https://www.colognecargo.com/forum/konvois-events/grossauftrag-container-nach-nurnberg-1 Wir freuen uns auf einen geselligen Abend!
    1 point
  29. //moved to spanish Help section - Ayuda
    1 point
  30. It looks like a very tiny update for ATS(1.36.1.18) has made it incompatible with TruckersMP once again...
    1 point
  31. Because ProMods needs to be updated to 1.36 first, which will take a month or two.
    1 point
  32. I've noticed huge frame drops and some weird graphical things in ATS after the update; I can't tell for ETS2 as the version I'm using is not supported yet. As for the bugs: some wheels of the trailers of other players are low poly and low definition, other are not (weird) and the rolling bushes are lagging and low quality as well as the trailer wheels. I've experienced frame drops in the cities (small ones too, where there isn't much to load): I was continously fluctuating between 60 to 30 fps inside the cities (with instant frame drops up to a 10 fps loss), creating a pretty annoying effect.
    1 point
  33. 1 point
  34. Günaydınlar ? | Mentor' 53 Edited by @[BAR] Selim-K53 (Mentor 53 ) Ekibimizde yer almak istiyorsanız bekleriz BAR Global Group [ İnstagram ] [ Discord ] [Başvuru ]
    1 point
  35. Hallo @Schokoshakee Zunächst vielen Dank, dass du einen Beitrag im Forum erstellt hast. TruckersMP unterstützt die neuste Version 1.36 von ETS2 noch nicht. Daher musst du dein Spiel downgraden. Um das zu tun, gehe bitte in deine Steam Bibliothek, Rechtsklick ETS2, Eigenschaften, Betas und dort wählst du dann "1.35.x for incompatible mods" aus. Dann wartest du bis Steam den Download abgeschlossen hat, startest Steam neu und versuchst dann erneut TruckersMP zu starten. Bitte lass uns wissen, ob das funktioniert hat! Mit freundlichen Grüßen Linciano TruckersMP Support
    1 point
  36. Merhaba, Konu sahibi tarafından gerekli süre içerisinde dönüş olmadığı için konuyu inaktif bölümüne taşıyorum. Sorununuz hala devam ediyor ise destek sisteminden bizler ile iletişime geçebilirsiniz. Destek Sistemi: https://truckersmp.com/support/tickets Destek Sistemi Nasıl Kullanılır?: Saygılarımla, SkortiL [TR] TruckersMP Support //Kilitlendi ve İnaktif Konular'a taşındı.
    1 point
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