Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/03/19 in Posts

  1. Suggestion Name: Collisions on Arcade servers Suggestion Description: Collisions would be enabled on at least one Arcade server Any example images: N/A Why should it be added?: It's just up to users opinions and habits, I would like to see collisions on at least one Arcade server Thank you
    26 points
  2. [MEDIA TEAM] @Positivetrucking168 has been promoted to Media Manager.
    19 points
  3. [PLAYER] @Xpert rejoins the team as Trial Game Moderator.
    14 points
  4. Please, keep collisions at least on one arcade server.
    10 points
  5. Witajcie Wszystkie nadesłane zdjęcia były naprawdę ładne, walka o miejsca w Top 3 była wyrównana.W konkursie wzięło udział 24 osób. Zostały wybrane 3 najlepsze zdjęcia, oto one: 1 Miejsce Wykonane przez: @[GTW] JakubP 2 Miejsce Wykonane przez: @Lorciaa 3 Miejsce Wykonane przez: @Kamyk LBN Zwycięzcom gratulujemy! Zdjęcia zwycięzców zostaną tłem na officjalnej grupie TruckersMP Polska na Facebooku - LINK Chcielibyśmy podziękować wszystkim uczestnikom za udział w konkursie na zdjęcie miesiąca. Do zobaczenia w przyszłym miesiącu z waszymi fotkami! Konkurs Lipcowy- Pozdrawiamy TruckersMP Team
    6 points
  6. The reason we are where we are today with the chaos is because for all these years we've done what the community wanted. We need to regain the seriousness this mod once had by making decisions players may disagree with. Think back to 2014/15 when the mod was so serious people were scared to cross lines accidentally. We're not saying we want completely serious like that again however, we need this to be a simulation community not Need For Speed.
    6 points
  7. All that needs to happen is to add collision to one of the arcade servers, i guarantee that server will be the most populated. "Only trolls are complaining about NC". No, not at all, i've been playing since Late 2014, never been banned on ETS2. Collisions add a enjoyable danger to driving. if people want a full simulation, lets do a full simulator then, lets see how many of these ppl praising the 2 new simulation servers complain. Lets add: Go through red light = banned Overtake on solid lines = banned Overtake in 3rd lane on motorway = banned Play for longer then 4.5hrs without a 45min break = banned Take a double into a country that they not allowed = banned. Force truck speed limit to 56mph/90kmh Remove text chat. Remove tab menu. Remove player icons on map. People seem to be forgetting that this is a game, games are meant to be fun for all, not the select few full simulator players. TMP have added some stupid stuff in my time on here but this takes the cake.
    6 points
  8. I can't agree with you more. Basically what you just write is exactly what I am thinking. Expanding Simulation 1 slot are those players who want to enforce people to play his rule and don't want to admit they are actually the minority. Since EU2 is always full on weekends, it shows that the majority want to have something that EU2 have but EU1 not. EU2 is a sweet balance of speed and realistic. You can't lose either one. What is the meaning of driving 300km/h in an empty server? They want to stick together and enjoy traffic (that's why they still drive on C-D). You might ask, how 150km/h is realistic? Then, what about Autobahn for cars? The speedometer scaled to at least 75mph or 120km/h, that means if the engine is powerful enough, the trucks in real life could accelerate to over 120km/h (forget about speeding). Driving at 120km/h or 150km/h is also part of the simulation (just like the manufacturer needs to perform some tests to make sure the truck is capable for some safety margin). And I don't know why only following the real-world traffic rule can be the simulation and any speed further than 110km/h needs to be at Arcade server tagged like only welcome for kids. If someone thinks collision is important than speed, like me and most of the drivers, will stick to Simulation 1 because they still want to drive together. Driving at 110km/h or more doesn't mean they are not going to ram somebody. Most of them get banned aren't due to crashing into someone intentionally for fun, they just don't know how to brake or overtake. A no collision server isn't the proper way to teach them to learn how to drive. If penetrating each other on C-D is fun, half of the players should've sticked to EU4. Forcing them to play in Simulation 1 only turn the minority into the majority. Trolls are still there because they need a collision server to ram you. EU1 is kinda empty, but at least you can drive there peacefully. But now, they have no choice but to go to Simulation 1. So they are now coming for you if you can't drive 90km/h+ (especially most of the EU1 players drive slower than 80km/h). Reckless (more precisely, novice) drivers will take the risk of getting a ban but still stick to a server which most of us are there. They aren't accepting the Simulation servers, but they simply have no choice. And finally, what I think the funniest part of this change is, TMP made two RACING CHAMPIONSHIP CAMPAIGNS this year. It is completely contradicted to chasing realistic.
    6 points
  9. They only need to do one simple thing: just add collisions in one of the arcade servers and thats all we need , free speed and collisions.
    6 points
  10. Well... This is almost exactly what I had suggested so I can't be happier! Thanks a lot. So many GTA fans complaining about the 110 Km/h speed limit... Haven't you seen that there are 2 servers with NO SPEED LIMITS? You can now go faster in Arcade servers than yesterday in EU#2 server, you should be happy too. And since Arcade servers are non-collision, no ramming, no blocking, no bans for the most usual reasons. Of course trolls will be on the Simulation servers, but like I said in my suggestion, since the Arcade servers have more relaxed rules, they don't need almost any moderation, so GMs can focus a lot more in the Simulation ones. Not like before, that 90% of the GMs had to be watching EU#2 and the "Idiots on the road".
    6 points
  11. In my opinion... This change SUCKS. You can't stop trolls from doing what they're doing. Driving through big crashes or traffic jams is a lot more fun than just driving like singleplayer. If someone needs true trucking experience shouldn't he just play singleplayer? I'm okay with adding those "Simulation servers", but i'd love to Have at least one old server back (like Europe #2) Remember, this is just my own opinion.
    6 points
  12. Suggestion Name: Removal of requirement for having trailer attached for /fix command on Arcade servers Suggestion Description: With the serious changes in all servers, after trying out the Arcade server I've noticed one small issue: while the /fix command doesn't have any cooldown whatsoever, it still requires the trailer to be attached. This can cause some issues in some cases, as abandoning the job will give you a fine, while taking the trailer from distant garage will set the closest service area to the one being closest to the trailer rather than the vehicle itself. The solution is to remove this requirement on the Arcade servers while keeping it on the Simulation ones. Any example images: None provided Why should it be added?: This would allow users to quickly repair the vehicle on the spot, after receiving large amounts of damage on the Arcade server without having to teleport to the closest service, which could happen to be quite far from the road, on which the accident has occurred as long as the vehicle has proper traction afterwards.
    5 points
  13. This game is about driving trucks, if you want to speed. Go play need for speed or whatever, this is called a simulation game for a reason. The fact that you complain about staff work is funny, because you dont have a single clue how much work is done behind. You only see the top of the iceberg and yet you are already judging. Regards, _Russian
    5 points
  14. [COMMUNITY MODERATOR] @Mr Yop leaves the Community Moderation Team due to lack of time. He'll remain in the team as Translator.
    5 points
  15. For all those "crazy drivers" that take this game for a racing game, play singleplayer not multiplayer. Oh, and for your knowledge, Euro Truck Simulator is a simulation game.
    4 points
  16. This is an game update I dont get why are you comming after staff, but anyways I will say it once and then this topic is closed,for me. Each staff member gives the best of him. As a person that has never been in the staff team, how did you came to the conclusion that we are not doing our job? We cannot cover the whole map with admins. What you are saying is non-sens. You dont know how many people are dedicating their time to this even tho they could be enjoying another game or beign out with their family. This is the second time at least I see you complaining about staff, perhaps instead of complaining about the job we are doing. Maybe you should at least try to do something?
    4 points
  17. Does the 5000+ web reports and 1000+ game reports daily sound like the players were happy to you? They weren't happy they were going where the most players were. This is a Simulation community not Need For Speed or GTA etc. Simulation is the main focus as it used to be and as it's going to be now.
    4 points
  18. Just for reference for people here (might be interesting for you all) Here is a list of every country in the EU and what their speed limits are for Trucks, HGV's, special cargos etc https://www.promods.net/viewtopic.php?t=18254 Note that none of them go over 100 km/h (as far as i can see) .. so in my personal opinion, 110 km/h in a simulation server is very generous.
    4 points
  19. For me personally I have to agree with the majority of people here who say that this is a bad idea. Yes having a more “simulation” focus is a good thing, but the implementation is way off, most of us agree that we use TMP not to go troll or to ram or to do a billion miles an hour and do a quadruple kick flip in a truck, (although it’s still hilarious to watch), but we using TMP to have fun with friends and to just drive how we want to drive. The question has has to be asked, why does the TMP staff think EU2 was such a popular server? From my opinion it’s because it was a good medium server, you still had speed limiters in cities and collisions, but you could drive how you want to drive, which was enjoyable and at the same time a test of driving skill and reaction time to something that happens ahead of you. Making 2 servers speed limited with collisions and 2 without limiters but without collisions just doesn’t make sense, yes, before anyone says it, ETS2 and ATS are simulator games, but as a good Youtuber once said, they are not true simulators, they are “arcade simulators” where you have aspects from one genre and aspects from the other, that’s what makes the games so much fun, that’s their premise essentially and with TMPs new setup, I feel it’s safe to say that what’s happening isn’t true to the games actual format, otherwise why can you turn off realistic settings, fines, speed limiters and set your stability super high? Yes es getting rid of the “GTA” players as people like to call them is good, but honestly it can be done by simply changing the physical rules and making punishments harsher for certain rules on certain servers, it’s really not that hard. As with save editing, well, having “native” trailer lengths is comic really, the old “triples”, done correctly, such as b triple (a b double with an extra short trailer added to the front), wasn’t an issue for anyone, collisions were fine, hitboxes, fine. It does feel like TMP is taking every ounce of fun and individuality out of MP and making it a glorified “play Single Player with friends” situation, and I have to agree that with such big changes, it should be put to a public vote before implementation to get people’s opinions of the changes and what people actually want, instead things were added and changed out of the blue without much warning and then people are expected to go, oh this is fine, without question, only it seems to have predictably backfired spectacularly. Dont get me wrong, trying to push for a more simulator feel is a good thing, but it has to be done in a way that caters for all drivers and currently, for drivers like me who enjoy relaxing and cruising around being able to drive at a speed I’m comfortable at and being able to watch chaos unfold out of my window, the current setup doesn’t work and I’m afraid will lead to an increased number of trolls and trolling going on with those playing by the rules getting screwed over time and time again while the rule breakers drive away laughing their heads off.
    4 points
  20. I think that's the worst thing TMP ever did ... Why do I like to explain: SIMULATION SPEED LIMITER: Why? everyone should be able to drive as fast as he wants / STANDARD is possible in ETS2! ARCADE COLLISIONS INACTIVE:: Why? because others can not drive and some people are unable to manage it? and all this with the SAVE EDITING: WHY NO TRIPLES MORE IN ETS2? Have you been completely stupid ??? !!! Well, it will be time IFMP and / or HGVMP go live, will probably be better ... WHOM MY OPINION HAS NOT LIKED CAN OVERFLOW / IGNORE THIS (TMP BLÖDIS TAKEN) ... BEAUTIFUL SUMMER WISHED YOU!
    4 points
  21. You have 2 servers without speed limiter, what's there to remove? And what would you "style of play" be? People driving at 170 Km/h destroying everything in their way? Please, remember that the games are Truck Simulators, not racing or wrecking simulators. If all you want is to drive fast, you chose the wrong game, there are lots of racing games in the market and if you want to be able to drive trucks as fast as possible and crash into others or be crashed into by others, there's SP, with the added bonus that you can't be reported or banned...
    4 points
  22. Please, explain why you made this decision? We have 3 servers 1. simulation - few people 2. EU2 - mixed rules - full 3. Eu4 - empty (no rules) Just kill the most populated! What a twisted logic bring this idea to live?
    4 points
  23. You are funny, because: 1. Old EU2 was a proof, that large group of people dont mind and like system of this server. EU1 was little populated. Many people want play style between strict simulation and arcade. 2. As was mentioned many times, no one want destroy simulations servers, co You can be happy anyway. 3. Is very interesting, that You write as justify Your opinion with text: "Everyone is Free, but your freedom ends immediately where the next person's freedom starts", and immediately in the next sentence You try force Your opinion to all players as only one possible. 4. World is complicated, is more than two boxes black and white. I finally see what is the point most of strict simulations players here - they were angry, that old EU1 was empty and a only few people want play with this style only. So now they are happy, that people who want play with colisions are forced play only simulations and they dont want change back, because they will have less populated servers again. That's how it feels all this reply for me. I do not get it, because no one want destroy their (now two!) simulations servers, so why they dont want satisfied other players with different style of gaming too?
    4 points
  24. Or take 1 server with and one without collisions?
    4 points
  25. سلام به شما تراکرز های عزیز امروز، روز بسیار ویژه و به خصوصی برای تراکرز ام پی می باشد. اخیراً ما با بروزرسانی جدید از نسخه 1.35 بازی پشتیبانی کرده ایم و حالا مفتخریم تا به شما اطلاع دهیم که اندک تغییرات قابل توجهی را انجام داده ایم تا بهترین حالت و شرایط استفاده از حالت مولتی پلیر را ایجاد سازیم. این به این معنا است که به تازگی بر روی پروژه اصلی خودمان یعنی یوروتراک 2 آنلاین متمرکز خواهیم داشت. و آن چیزی نیست جز افزایش قابلیت شبیه سازی در یوروتراک همانطور که شما نیز آگاه هستید؛ ما برای بازیکنان وسیعی که داریم مطرح هستیم اما با این حال، حالت شبیه سازی بازی کاسته شده و ترول های درون بازی بسیار زیاد شده اند و جا را برای پلیرهایی که از حالت شبیه سازی لذت میبرند تنگ ساخته اند. حال، با این تغییرات جدیدی که ما ارائه داده ایم، امیدواریم که این شرایط موجود تغییر کند ما در این رابطه تصمیم گرفته ایم تا تاکید بیشتری برای حالت شبیه سازی در روند بازی داشته باشیم و با ایجاد یک محیط شبیه سازی؛ روند بازی را برای بازیکنانمان به سمت ریشه اصلی ایجاد این بازی یعنی همان شبیه سازی پیش ببریم با ارائه این خبر، ما تصمیم گرفته ایم تا دو حالت گوناگون در روند بازی را برای سرورهای خود ایجاد سازی. این دو سرور به صورت ساده تحت عنوان "آرکید" و "سیمولیشن" شناخته خواهند شد، ولی تفاوت های بسیار زیادی در این دو سرور وجود دارد چه تفاوت هایی بین این دو سرور وجود دارد؟ در صورتی که شما سرور "آرکید" را برای بازی انتخاب کنید متوجه خواهید شد که الف) اسم شما به صورت زیر نمایش داده خواهد شد < Your Name> (A < ServerID >) برای مثال Wheezy (A 756). ب) محدودیت سرعت غیر فعال خواهد شد، این به این معنی است که شما با هر سرعتی که می خواهید میتوانید رانندگی کنید ج) کولیژن یا حالت نامرئی شدن و برخورد به سایر بازیکنان غیر فعال خواهد شد، این به این معنی است که شما دیگر با کسی تصادف نخواهید کرد و از درون سایر بازیکنان عبور می کنید د) دستور تعمیر ماشین در بازی بدون هیچگونه کول دوئنی می باشد؛ یعنی در صورتی که شما در هر زمانی تصادف کردید می توانید با دستور زیر ماشین خود را تعمیر کنید و دیگر محدودیت زمانی برای این دستور وجود نخواهد داشت /fix ی) شما قادر به استفاده از ماشین "اسکات" که توسط تراکرز ام پی به این سرور اضافه شده است خواهید بود در صورتی که شما سرور "سیمولیشن" را برای بازی انتخاب کنید متوجه خواهید شد که الف) اسم شما در بازی همانند اسمی که پیشتر نمایش داده می شد؛ نمایش داده خواهد شد < Your Name> (< Server ID>) برای مثال Wheezy (756) ب) در بازی یورو تراک محدودیت سرعت باقی خواهد ماند؛ اگرچه این محدودیت سرعت همانند سرور یورو1 در بازی، به اندازه 110 کیلومتر در ساعت یا 68 مایل در ساعت می باشد؛ در بازی آمریکن تراک این مقدار محدودیت به اندازه 130 کیلومتر بر ساعت یا 80 مایل بر ساعت محدود است. این تصمیم به این دلیل گرفته شد که ما به این نتیجه رسیدیم که سرعت 110 کیلومتر بر ساعت برای حمل و نقل و باربری محموله ها بسیار مناسب است ج) حالت کولیژن یا نامزئی همچنان همانند حالت سابق فعال می باشد و شما تنها در تعمیرگاه های یا بنادر و یا شرکت ها دارای حالت نو کولیژن خواهید بود؛ کاملاً همانند سابق د) دستور تعمیر ماشین نیز همانند سابق دارای محدودیت زمانی 600 ثانیه ای است. این محدودیت بلافاصله بعد از وارد شدن به بازی و یا استفاده از این دستور به وجود خواهد آمد /fix ی) در حال حاضر، در این سرور شما قادر به استفاده از خودروی اسکان اضافه شده توسط تراکرز ام پی می باشید، اگرچه وجود این خودرو در این سرور ها به صورت آزمایشی می باشد. اطلاعات بیشتر در این رابطه و نتایج این طرح آزمایشی بعد از پایان یافتن این طرح و کسب نتیجه اعلام خواهد شد همانطور که شما مشاهده کردید، تغییرات جدید در سرورهای ما از الآن شروع شده است و همانطور که میبینید ما تمامی سرور های خود را تغییر داده ایم و آنها عبارتند از سرور های بازی یورو تراک سیمولیتر 2 به شرح زیر می باشد سیمولیشن 1 : دارای 4200 جا برای بازیکنان سیمولیشن 2 : دارای 2300 جا برای بازیکنان آرکید 1 : دارای 2300 جا برای بازیکنان آرکید 2 : دارای 2300 جا برای بازیکنان سرور های بازی امریکن تراک سیمولیتر به شرح زیر می باشد سیمولیشن: دارای 1500 جا برای بازیکنان آرکید: دارای 1500 جا برای بازیکنان این به این معنی است که در صورتی که من در سرور آرکید بازی کنم توقیف یا بن نمی شوم؟ خیر، بازی در این سرورها بصورت نان کابیژن یا همان نامرئی است و در نتیجه اجرای قوانین در این سرور وجود خارجی ندارد. اما همچنان بعضی قوانین در این سرور وجوددارد که شما می بایستی از آنها پیروی کرده تا توقیف نگردید. این قوانین عبارتند از الف-3) اسپم و یا سوء استعمال الف-5) استفاده نامناسب از زبان، لحن نامناسب در ارتباطات و همچنین جعل هویت به هرگونه ای ممنوع است الف-6) حقوق و سرقت و همچنین به اشتراک گذاری لینک ها در محیط چت الف-7) مدیریت کمکی الف-8) فتنه انگیزی ب-1) هک کردن/ باگ/ سواستفاده از ویژگی خاص - بن دائمی ج) قوانین ویرایش سیو بازی به غیر از قانون ج-3) مودهای مربوط به خودرو سواری برای کسب اطلاعات بیشتر از این قوانین، می توانید قوانین کامل به زبان فارسی را در لینک زیر بخوانید همچنین قوانین را به زبان انگلیسی نیز در لینک زیر مطالعه نمایید https://truckersmp.com/rules همچنین ما تصمیم بر این گرفتیم که با ایجاد این تغییرات برای حالت شبیه سازی، قوانین مربوط به بخش ویرایش سیو بازی را به طور کامل تغییر دهیم. در گذشته، قوانین مربوط به سیو بازی کاملاً گیج کننده بود؛ همچنین باعث میشد تا این تغییرات حالت شبیه سازی بازی را از بین ببرد. در حالی که خیلی از این تغییرات ایجاد شده توسط فایل های ذخیره شده بازی حتی در دنیای واقعی وجود خارجی ندارند؛ بر خلاف خیلی از فایلهای سیو بازی، تنها از لحاظ فیزیکی این تغییرات قابل ایجاد است تغییرات اصلی شامل چه چیزهایی می شود؟ قسمت هایی که به وسیله نقلیه متصل نیستند غیر مجاز می باشند، برای مثال؛ استفاده از بارهایی که به وسیله نقلیه متصل نیستند. حتی اگر تنها قسمتی از آن بار به وسیله نقلیه متصل نیست، مجاز نمی باشند قسمت هایی که به یکدیگر متصل می شوند غیر مجاز می باشند، برای مثال؛ بارهایی که به طور کامل به کابین خودرو و یا کامیون متصل شده اند، مجاز نمی باشند. تنهای بارهایی که به صورت معمول به قسمت هیبرید کامیون متصل هستند مجاز هستند تنها ترکیب تریلر های معمول و رسمی جاز می باشد، مدل تریلر نیز مهم نمی باشد. برای مثال تریلر های سه گانه دیگر در یورو تراک مجاز نمی باشند تریلر های دوبل و سه گانه نباید از اندازه زسمی و معمول آن بزرگتر باشند. در بازی آمریکن تراک: turnpike double و برای بازی یورو تراک HCT در حال حاضر استفاده از تریلر های تکراری مجاز می باشد، اگر چه سوء استفاده از این شرایط و اضافه کردن مقدار های بیش از اندازه مجاز نمی باشد مودهایی که باعث آزار سایر بازیکنان در هر روشی و شکلی گردد مجاز نمی باشد. برای مثال: ایجاد لگ در بازی با استفاده از تعداد بسیار زیادی تریلر تکراری مجاز نمی باشد. در صورتی که شما از بازی بن شدید، این توقیف و بن تنها زمانی برداشته میشود که این قطعه ها و تغییرات را حذف نمایید برای کسب اطلاعات بیشتر از این قوانین، می توانید قوانین کامل به زبان فارسی را در لینک زیر بخوانید همچنین قوانین را به زبان انگلیسی نیز در لینک زیر مطالعه نمایید https://truckersmp.com/rules امیدواریم که شما با تغییرات ایجاد شده در راستای ایجاد ساختار شبیه سازی و همچنین تغییرات در قسمت سیو بازی موافق باشید؛ اگرچه در صورتی که با این شرایط و تغییرات موافق نیستید، لطفاً با ارسال تیکت فیدبک به مدیر بازی و یا مدیر پروژه ما را در رابطه با نظرات خود آگاه سازید، تیم مربوطه در اسرع وقت به تیکت های شما جواب خواهند داد این اولین قدمی است که ما برای ایجاد تغییرات برداشته ایم! تغییرات بیشتری نیز در آینده در راه خواهد بود. ما در این راه از شما به خاطر وفاداری به ما و همچنین مشارکت در این جامعه بزرگ سپاسگزاریم از رانندگی لذت ببرید تیم تراکرز ام پی
    3 points
  26. We will see who is truly in majority, my first session on ETS2: SIM1 was a pleasant experience. I was driving around Germany discovering new roads, almost everybody driving like sane person. Nobody overturned my truck or send me flying into the black nothingness, appart from few very minor incidents, everything was peaceful, even met some streaming staff members. Of course I won't go anywhere near the death road, as I am sure the usual occupants from old EU2 are now flocking around there on SIM1 for some reason, and I advice everyone to do the same until it calms down, when they start getting each other banned.
    3 points
  27. Im not from Admin team, but the answer, apart from a bit long, is quite simple and common sense: - Putting collisions in Arcade is basically rebuilding EU2, which the objective was to put an end to due to it's infinite count of problems. - Putting collisions on a rule-less, limit-less server, violates the respect and right for everyone to play and enjoy their time playing. You practise this violation by interfering with some else's game, for example crashing (and Yes, this will happen in Simulation, but Rules are backing it up against). - What you call "main audience" is in reality the "Wrong Majority" by fact. The "Right Minority" ones were neglected for years, being that TMP's goal was initially aimed to the Multiplayer Simulation experience. This minority (which was once the majority before rulebreakers came along), some of them had to cope with the rulebreakers to play this game; the other ones got fed up of being neglected and left. By this mistake, TMP allowed the rulebreakers in, in such a way that all kind of rules were being broke HOURLY. - Financial, physical or programmatic related justifications are just irrelevant. The reasons to not return with a collision high speed server are mentioned above. - Arguments like "It's boring to play slow/without collisions", "Takes too much time", "I can't drive fast", "I am a good driver even speeding", are just masked, invalid reasons to make a non-existant point within a simulative environment - It's just wrong, wether you like it or not. Trying to justify this change as "ridiculous" based on one of said arguments or similar, are the kind of players who are here to have fun ruining other player's. These are the kind of TMP players that can leave, they won't be missed. Never too much to remember... SIMULATION: For players interested in the closest experience possible in community of a Truck Simulation game, with traffic rules and colllisions, limited speeds. ARCADE: For players aiming at a more relaxed freeroam experience in community, with no road rules or other players safety to take into account. No speed limit.
    3 points
  28. Overall this seems to be a nice move towards the roots of TMP/ETS2MP and should give the game more seriousness. Yet people expect the game to be their "playground" with unrealistic settings and what ever, even though the game has it in the title. (Hint: It's the word simulator) --------------------------------------------------------------- Players: *Complain about mass of reckless drivers, rammers etc.* TMP: *introduces simulation and arcade servers* Also Players: We hate those changes, because we can't drive recklessly with 150+ kph and ram other players --------------------------------------------------------------- ^Basicly many, if not most of the playerbase does complain about it. They expect changes, but not those that have a high probability of success in sight. If you have/had better changes in mind, why didn't you propose them to the TMP team (via feedback)? - Also see my cent below (More moderators are not a better change in this case) And I would like to remember you that we had the exact same situation, discussion and arguments back in the days when the speedlimiter was removed, but onyl the other way round. "People will drive more carefully when they can drive as fast as they can" - We see where this led to. Before you start argumenting about anything at this point, I would like you to read the second sentence of my comment again. Now ask yourself, is your argument (or idea/proposal) contrary to the definition of the word "simulator"? If yes, then it is probably a bad argument/proposal, if no, go ahead and recommend it via feedback or the respective forums. And 2 more of my cents: It's very interesting that quite a lot of people only created their forum accounts to comment on this topic. s/ Seems like good commitment to the community /s Iirc that were the true words of Eryk (aka Rootkiller) , one of TMPs (ETS2MP's) founders back in the early days of the mod.
    3 points
  29. the thing I'm wondering right now: Do the people that want a limitless or 150km/h server with collision have any valid reason for it? The only reason I can think of is wanting to be able to hit people while going in excess of 110km/h. This is of course not a valid reason.
    3 points
  30. The Realistic Graphics Mod is not currently supported. While many of us would like to use it online, unfortunately we can't right now.
    3 points
  31. شایرین جان تشکر بابت ترجمه عزیز فقد دوتا مورد یکی اینکه به فارسی سخت ترجمه شده و قابل فهم برای همه نیست اگر بتونی به صورت عامیانه خودت بنویسی خیلی خیلی بهتره .اینطور بعضی جاهاشو چند بار خوندم تا فهمیدم. مورد دوم اینکه سرور های بازی یورو تراک سیمولیتر 2 به شرح زیر می باشد سیمولیشن: دارای 1500 جا برای بازیکنان آرکید: دارای 1500 جا برای بازیکنان عنوان این بخش باید بشه آمریکن تراک سیمولیتور 2 تشکر و سپاس فراوان
    3 points
  32. @Joao Rodrigues it’s people like you that make TMP toxic, just because people don’t have the same views or drive the same way as you so, does not make them reckless or trolls, I’ve met more respectable and well mannered drivers on EU 2 than I ever did playing on the “ EU1 simulation server”. Like i I said before, there are far more people who use TMP as an escape from the Realism and stresses in SP, In fact, if you want a fully realistic experience, you should play SP with realistic mods installed.
    3 points
  33. So many people complaining about the 110 Km/h speed limits... Still, they are all using Simulation 1 server. Why is this? My guess: 4200 slots. That's also the reason why those who prefer a simulation style played in EU#2 instead of EU#1. Not because of the "fun" or because they wanted to go faster. People saying that the "simulationers" are forcing them to use a server where they can't go as fast as they want... Have I or any other asked you to play here or there? NO, it was your choice. As it was MY choice to play in EU#2 server and risk being destroyed 4-5 times every day by those who only look for their own fun. How many times have you read something like "If you want to drive fast, go to EU#4"? Not so much, I guess. How many times have you read "If you don't want to drive fast, go to EU#1"? Quite a lot. Who was forcing whom? I'm not saying that now I will be able to play without being destroyed. There will always be bad or reckless drivers and trolls (and most of them will go into Simulation 1, no doubt), but IMO it will be easier to avoid the "Idiots on the road", since they can't go as fast as before in EU#2. And if it came to that, I'd always have the choice to go into one of the Arcade servers where no idiots on the road can destroy my truck. It's really unbelievable (to me) how so many people want no speed limits but also collisions. I would think that this is exactly a troll's dream... But I refuse to believe that a majority of the playerbase are trolls or wannabe trolls... Funny how so many people say now "Arcade servers are not realistic without collisions". And they are most likely those who used to drive in EU#2 at 150 Km/h in a truck, using the grass or the emergency lane to overtake others, crashing into others just because they were in their way... What does this have to do with "realistic"? Where in the world can you see the things that everyone were seeing in EU#2 server? The only thing I would change: Make one of the Arcade servers have also 4200 slots. Like this: Sim 1 - 4200 Sim 2 - 2300 Arc 1 - 4200 Arc 2 - 2300 If only to make it more balanced. This would give the chance to have as many players in Simulation servers as in Arcade servers, so there would be no way to complain about "I'm forced to play in Simulation because it's where most people are". Since the "majority" wants to drive as fast as possible, Arcade servers should be full at every time... Shouldn't they?
    3 points
  34. Once again TruckersMP makes major changes without any regards to the community. Can we get a more explanation to why some of these changes? Why are we no longer allowed to use triple trailers? We still have no explanation to why the cooldown of /fix is set to 10 minutes. You are hit approx. every 4 minutes or less by trolls and reckless drivers in TruckersMP. What do you mean by ”see below” regards to the duplicated accessories? Don’t we already basically have Simulator and Arcade servers? EU#1 seems exactly like the Simulator servers you are changing to. EU#4 being the Arcade servers and EU#2 being a mix between the two. So, basically EU#2 is becoming stricter, more limiting. While we are getting a new no-collison server. Isn’t EU#4 pretty empty? Do we really need two EU#4 servers with 2300 slots when we can’t even fill the current EU#4 server? EDIT: Yeah... I just looked. All that was done was EU#2 was renamed to Simulator 1, the. EU#1, EU#3 and EU#4 was renamed to Simulator 2, Arcade 1 and Arcade 2. Those renames with more restriction on players’ trailers and speed. I’ve said this before, trailers and speed is not the issue of TruckersMP. The issue with TruckersMP are the reckless drivers who overtake with absolutely no regards to opposite traffic or traffic jams. Players who think they are more important than others. And then we of course have the trolls. You are able to drive at 130km/h and still drive ”properly”. I usually drive 80-90km/h, but I can manage just fine going 130-150km/h. Quit restricting and limiting players with no valid reasons, and start dealing with the troublemakers. Give longer bans to those who clearly show no respect or regards to the community. Don’t give 2-6 days bans to people who d-sync ram and drive straight into people while going the wrong way.
    3 points
  35. i totally agree this is a dissaster please bring back EU2
    3 points
  36. czytam i czytam i się zastanawiam, o co ten cały zamęt? To że zmieniły się nazwy serwerów? Simulation 1 = EU2 Simulation 2 = EU1 ARCADE = serwery z No collisions ( poprzednik eu4) To że serwer Simulation 2 (eu1) otrzymał scouta oraz FIX Zaczynałem grę na EU1 bo tylko on był i ten cały syf (trolle, czekanie w kolejce bo pełny serwer) były codziennością! Nie liczni pamiętają jak się grało bez możliwości użycia save, sprawdzenia kto jest w twojej okolicy tab, czy nawet asekuracji kropek na mapie, gdzie był taki burdel że dziennie traciło się miliony euro na naprawy ciągnika ( zasługa ramming'u ) bywało że dzienna zabawa przynosiła większe straty niż korzyści na firmy Czasy się zmieniają I TMP jak dla mnie jest jednak rozwijane (może nie ma tych rzeczy co akurat ja bym chciał ) ale jednak przez ten cały czas jest poprawa.
    3 points
  37. Sooner or later ETS2 servers will open independent of TMP, so I care very little what happens here, I just hope that those who defend this change stay where they are, why it is undeniable that they played alone as in the old EU1, 300 or 400 people rotting on a map of several thousand kilometers, sure they end up yearning for the Trolls xDD.
    3 points
  38. Im just thinking what will happen after the update: 1st: the troll behaviour will slightly change. Instead of recklessly overtaking the troll may do more direct ramming 2nd: at the CD the amount of accidents will increase, as the players need more time to overtake slower trucks. 3rd: you will lose some of your player base, because they cant join the servers. you basically removed the number of available slots by about 2500. 4th the trolls will spread out a bit more evenly between Simulation1 and Simulation2, which results in anger for those players, that drove at eu1 + eu3 before, as they are encountering more trolls
    3 points
  39. Funny you comment EU2 is the way to go. I don't know if you've been playing long enough to understand that EU2 rule set actually contributed A LOT fot this to happen for such a long time. It's no disrespect from strict Simulation players, It's actually the other way around: Arcade styled players demand their right to drive however they want BETWEEN Simulation styled players - and that is where the disrespect stands. "YOU" want your right to play YOUR own way, but "I" want my right to play MY own way as well! That's why the community who are here to Simulate have been SCREAMING for this change. And as I said in a previous post: "The only thing that there's no point in, is to stubbornly demand to play and do whatever the fudge you want among drivers who are here to SIMULATE in a SIMULATION SERVER. And to all players complaining that they can't crash, that just shows what you're here for and why this change is so much needed."
    3 points
  40. Hello, I might have a question that might not be completely suitable for the feedback system, so I'm just going to ask it here first. This is quite an extreme change, in my opinion, but I do understand why the team wants to implement this change. The only thing is, I am not so sure if the community is really agreeing with this change. There are 2 very opposite types of players in this community, one that wants realism, and one that that is playing more for the fun and freedom you get in the game. You were able to see those opposites perfectly in the old europe 2 server. And you know what, that is exactly the reason europe 2 was the most popular, since you could choose what you wanted to do in the server. The problem now is, that the so called *trolls* will still move to a different server. And you can be sure, that they choose a server with collision on. You could see that immedietly after this change, every *troll* instanly moved to simulation 1. So.....nothing has changed really. So, the rules are changed....alot. But the basic problems that I guess the truckersmp team is trying to solve, is not being fixed by this change. Again, I understand the change to focus more on realism, but this sudden change might have and extreme effect on the amount of players that will even join. It would have been nice if people actually knew this was going on in the background, or you could have even added a poll at some point. To actually see directly what the playerbase wants. This didn't happen as far as I know. But well, I guess i'm just a normal player, that is on the brink of leaving. I have talked to some people, and I am not the only on that thinks this. And yes I am going to send more information to the feedback system, but I just feel that this needs to get out there. Happy Trucking ETS2
    3 points
  41. Do it TMP, Bring it BACK! #MakeTMPGreatAgain.
    3 points
  42. Hopefully it will be a better playing experience for all players. Now, we can enjoy real simulation.
    3 points
  43. Trolls will be trolls and reducing the speed limit won't fix it. All it's teaching people to do is drive to the maximum speed limit which encourages more reckless driving which in turn creates more reports. O_o I think the changes may be more warmly received if there was still the option to have and Eu2 style server where reckless driving wasn't enforced but collisions were. But who knows. I guess we will have to wait and see.
    3 points
  44. The old system was fine before EU 1 was a thing for people who wanted simulation and Eu2 just wasn't, now taking away both those options is a bad play in my opinion but I doubt community backlash is going to change it
    3 points
  45. Simulation up to 110km/h What a joke. Useless update. You have to start doing job ingame, someone has to enforce rules, if not you, who then? Translators? Devs?
    3 points
  46. Love the idea of 110, even tho I am often driving external contracts which means 90 km/h top so, not a big deal from me. But globaly I like this update because it will force players to play appropriately the role of a truck. You will almost never see a truck speeding 150km/h IRL. _Russian
    3 points
  47. This is going to be a super good change for TMP. It will finally weed out the serious players from the ones on here who think its GTA5. I'm so glad this will be implemented!
    3 points
  48. Yes. Probably this is the clue of this changes. Make the multiplayer as boring as posible. I'm really don't understand why you are trying to kill this mod. Forcing people to switch to simulation server does not heal the world. The popularity of the EU#2 server was not a coincidence. Removing the most popular server and leaving no-collision shows that you divide your community to 2 separate groups. "nice simulator guys" and "speeding and ramming trolls". Nothing in betwen.
    2 points
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.